Mark FullscreenOverlay's shadow effect as Hollow to save on shader overhead

This commit is contained in:
Dean Herbert 2023-05-23 18:48:10 +09:00
parent 6f4e2b37ed
commit 02d8e3a11e

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@ -56,6 +56,7 @@ namespace osu.Game.Overlays
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
Radius = 10
};