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Make delegate firing more safe to being set later than BDL
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parent
0e788ac714
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Play
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new SaveFailedScoreButton(SaveReplay)
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new SaveFailedScoreButton(() => SaveReplay())
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{
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Width = 300
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},
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@ -1048,6 +1048,7 @@ namespace osu.Game.Screens.Play
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{
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Score.ScoreInfo.Passed = false;
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Score.ScoreInfo.Rank = ScoreRank.F;
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var scoreCopy = Score.DeepClone();
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try
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