Merge pull request #100 from peppy/general-fixes

Fixes in-line with framework update.
This commit is contained in:
Thomas Müller 2016-10-22 17:02:12 +02:00 committed by GitHub
commit 01fd7b82e8
17 changed files with 48 additions and 22 deletions

@ -1 +1 @@
Subproject commit 44a3b764f0095573eec45ee1f68265f837896fc3
Subproject commit f68706eb9b8106bb0f6a15e7406ec49df6ebb014

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@ -1,16 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Samples;
namespace osu.Game.Beatmaps.Timing
{
class SampleChange : ControlPoint
public class SampleChange : ControlPoint
{
public SampleInfo Sample;
}

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@ -93,8 +93,9 @@ namespace osu.Game.GameModes
Alpha = 1,
Additive = false
},
textContainer = new AutoSizeContainer
textContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]

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@ -17,7 +17,7 @@ namespace osu.Game.GameModes.Menu
/// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary>
public class Button : AutoSizeContainer, IStateful<ButtonState>
public class Button : Container, IStateful<ButtonState>
{
private Container iconText;
private Box box;
@ -44,6 +44,8 @@ namespace osu.Game.GameModes.Menu
this.extraWidth = extraWidth;
this.triggerKey = triggerKey;
this.text = text;
AutoSizeAxes = Axes.Both;
}
public override void Load(BaseGame game)
@ -64,8 +66,9 @@ namespace osu.Game.GameModes.Menu
Size = boxSize,
Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
},
iconText = new AutoSizeContainer
iconText = new Container
{
AutoSizeAxes = Axes.Both,
Position = new Vector2(extraWidth / 2, 0),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -80,8 +80,9 @@ namespace osu.Game.GameModes.Menu
{
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(-wedge_width, 0),
Children = new Drawable[]
Children = new[]
{
settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), OnSettings, -wedge_width, Key.O),
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),

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@ -15,7 +15,7 @@ namespace osu.Game.GameModes.Menu
/// <summary>
/// osu! logo and its attachments (pulsing, visualiser etc.)
/// </summary>
public partial class OsuLogo : AutoSizeContainer
public partial class OsuLogo : Container
{
private Sprite logo;
private CircularContainer logoContainer;
@ -51,14 +51,18 @@ namespace osu.Game.GameModes.Menu
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
logoBounceContainer = new AutoSizeContainer
logoBounceContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
logoContainer = new CircularContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Children = new[]
{

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@ -17,7 +17,7 @@ using System.Threading.Tasks;
namespace osu.Game.GameModes.Play
{
public abstract class ComboCounter : AutoSizeContainer
public abstract class ComboCounter : Container
{
public bool IsRolling
{
@ -102,6 +102,8 @@ namespace osu.Game.GameModes.Play
/// </summary>
protected ComboCounter()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
DisplayedCountSpriteText = new SpriteText

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@ -29,11 +29,12 @@ namespace osu.Game.Graphics.Cursor
return base.OnMouseUp(state, args);
}
class OsuCursor : AutoSizeContainer
class OsuCursor : Container
{
public OsuCursor()
{
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
public override void Load(BaseGame game)

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@ -2,6 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
@ -13,6 +14,7 @@ namespace osu.Game.Graphics.UserInterface
public KeyCounterCollection()
{
Direction = FlowDirection.HorizontalOnly;
AutoSizeAxes = Axes.Both;
}
private List<KeyCounter> counters = new List<KeyCounter>();

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@ -15,7 +15,7 @@ using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
public abstract class RollingCounter<T> : AutoSizeContainer
public abstract class RollingCounter<T> : Container
{
/// <summary>
/// Type of the Transform to use.
@ -116,6 +116,7 @@ namespace osu.Game.Graphics.UserInterface
};
TextSize = 40;
AutoSizeAxes = Axes.Both;
}
public override void Load(BaseGame game)

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@ -15,7 +15,7 @@ using System.Threading.Tasks;
namespace osu.Game.Graphics.UserInterface
{
public class StarCounter : AutoSizeContainer
public class StarCounter : Container
{
private readonly Container starContainer;
private readonly List<TextAwesome> stars = new List<TextAwesome>();
@ -84,7 +84,9 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Shows a float count as stars (up to 10). Used as star difficulty display.
/// </summary>
public StarCounter() : this(10) {
public StarCounter() : this(10)
{
AutoSizeAxes = Axes.Both;
}
/// <summary>

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@ -45,6 +45,7 @@ namespace osu.Game.Online.Chat.Display
{
Direction = FlowDirection.VerticalOnly,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(1, 1)
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Online.Chat.Display
{
namespace osu.Online.Social
{
public class ChatLine : AutoSizeContainer
public class ChatLine : Container
{
public readonly Message Message;
@ -32,6 +32,7 @@ namespace osu.Game.Online.Chat.Display
base.Load(game);
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
@ -55,9 +56,10 @@ namespace osu.Game.Online.Chat.Display
}
}
},
new AutoSizeContainer
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = padding + 10 },
Children = new Drawable[]
{

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@ -57,6 +57,7 @@ namespace osu.Game.Overlays
{
Direction = FlowDirection.HorizontalOnly,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarButton
@ -85,6 +86,7 @@ namespace osu.Game.Overlays
Origin = Anchor.TopRight,
Direction = FlowDirection.HorizontalOnly,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new []
{
new ToolbarButton

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@ -77,6 +77,7 @@ namespace osu.Game.Overlays
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = 5, Right = 5 },
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
DrawableIcon = new TextAwesome
@ -95,6 +96,7 @@ namespace osu.Game.Overlays
tooltipContainer = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Position = new Vector2(5, -5),
Alpha = 0,

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@ -3,7 +3,6 @@
using System;
using System.Linq;
using osu.Framework.Cached;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
@ -11,6 +10,7 @@ using osu.Game.GameModes.Play;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Caching;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Overlays
@ -44,6 +44,7 @@ namespace osu.Game.Overlays
modeButtons = new FlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FlowDirection.HorizontalOnly,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Primitives;
namespace osu.Game
{
internal class VolumeControl : AutoSizeContainer
internal class VolumeControl : Container
{
private FlowContainer volumeMetersContainer;
private VolumeMeter volumeMeterMaster;
@ -26,6 +26,11 @@ namespace osu.Game
Origin = Anchor.BottomRight;
}
public VolumeControl()
{
AutoSizeAxes = Axes.Both;
}
public override void Load(BaseGame game)
{
base.Load(game);
@ -37,6 +42,7 @@ namespace osu.Game
{
volumeMetersContainer = new FlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = new Vector2(10, 30),