diff --git a/osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs b/osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs index 2dcd37123d..04baf7d854 100644 --- a/osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; -using ManagedBass; using Moq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -14,7 +13,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; -using osuTK.Audio; using FileInfo = osu.Game.IO.FileInfo; namespace osu.Game.Tests.Editing.Checks @@ -46,10 +44,6 @@ namespace osu.Game.Tests.Editing.Checks } } }; - - // 0 = No output device. This still allows decoding. - if (!Bass.Init(0) && Bass.LastError != Errors.Already) - throw new AudioException("Could not initialize Bass."); } [Test]