diff --git a/osu.Game/Screens/Edit/Screens/Compose/WaveformDisplay.cs b/osu.Game/Screens/Edit/Screens/Compose/WaveformDisplay.cs new file mode 100644 index 0000000000..0f0c32ea0d --- /dev/null +++ b/osu.Game/Screens/Edit/Screens/Compose/WaveformDisplay.cs @@ -0,0 +1,168 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using OpenTK; +using osu.Framework.Allocation; +using osu.Framework.Audio.Track; +using osu.Framework.Configuration; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Batches; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Textures; +using osu.Game.Beatmaps; + +namespace osu.Game.Screens.Edit.Screens.Compose +{ + public class WaveformDisplay : Drawable + { + /// + /// The beatmap which the audio waveform should be displayed for. + /// + /// + public readonly Bindable Beatmap = new Bindable(); + + private Shader shader; + private readonly Texture texture; + + public WaveformDisplay() + { + texture = Texture.WhitePixel; + Beatmap.ValueChanged += generateWaveform; + } + + [BackgroundDependencyLoader] + private void load(ShaderManager shaders) + { + shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); + } + + private float resolution = 1; + /// + /// Controls the amount of interpolation of the waveform into the width of this . + /// Points in the waveform are interpolated between 1 / pixels of this . + /// + /// + public float Resolution + { + get { return resolution; } + set + { + if (value < 0 || value > 1) + throw new ArgumentOutOfRangeException(nameof(value)); + + if (resolution == value) + return; + resolution = value; + + Invalidate(Invalidation.DrawNode); + } + } + + private Waveform waveform; + private Track lastQueriedTrack; + private void generateWaveform(WorkingBeatmap beatmap) + { + // Cancel the old query so we don't saturate the audio thread + lastQueriedTrack?.CancelWaveformQuery(); + + beatmap.Track.QueryWaveform(w => + { + if (Beatmap.Value == beatmap) + { + waveform = w; + Invalidate(Invalidation.DrawNode); + } + }); + + lastQueriedTrack = beatmap.Track; + } + + private readonly WaveformDrawNodeSharedData sharedData = new WaveformDrawNodeSharedData(); + protected override DrawNode CreateDrawNode() => new WaveformDrawNode(); + protected override void ApplyDrawNode(DrawNode node) + { + var n = (WaveformDrawNode)node; + + n.Shader = shader; + n.Texture = texture; + n.Size = DrawSize; + n.Shared = sharedData; + n.Points = waveform.Generate((int)(MathHelper.Clamp(Math.Ceiling(DrawWidth), 0, waveform.TotalPoints) * resolution)); + n.Channels = waveform.Channels; + + base.ApplyDrawNode(node); + } + + private class WaveformDrawNodeSharedData + { + public readonly QuadBatch VertexBatch = new QuadBatch(1000, 10); + } + + private class WaveformDrawNode : DrawNode + { + public Shader Shader; + public Texture Texture; + + public WaveformDrawNodeSharedData Shared; + + public List Points; + public Vector2 Size; + public int Channels; + + public override void Draw(Action vertexAction) + { + base.Draw(vertexAction); + + if (Points == null || Points.Count == 0) + return; + + Shader.Bind(); + Texture.TextureGL.Bind(); + + float separation = Size.X / (Points.Count - 1); + Vector2 localInflationAmount = new Vector2(0, 1) * DrawInfo.MatrixInverse.ExtractScale().Xy; + + for (int i = 0; i < Points.Count - 1; i++) + { + ColourInfo colour = DrawInfo.Colour; + Quad quadToDraw; + + switch (Channels) + { + default: + case 2: + { + float height = Size.Y / 2; + quadToDraw = new Quad( + new Vector2(i * separation, height - Points[i].Amplitude[0] * height), + new Vector2((i + 1) * separation, height - Points[i + 1].Amplitude[0] * height), + new Vector2(i * separation, height + Points[i].Amplitude[1] * height), + new Vector2((i + 1) * separation, height + Points[i + 1].Amplitude[1] * height) + ); + } + break; + case 1: + { + quadToDraw = new Quad( + new Vector2(i * separation, Size.Y - Points[i].Amplitude[0] * Size.Y), + new Vector2((i + 1) * separation, Size.Y - Points[i + 1].Amplitude[0] * Size.Y), + new Vector2(i * separation, Size.Y), + new Vector2((i + 1) * separation, Size.Y) + ); + break; + } + } + + Texture.DrawQuad(quadToDraw * DrawInfo.Matrix, colour, null, Shared.VertexBatch.Add, Vector2.Divide(localInflationAmount, quadToDraw.Size)); + } + + Shader.Unbind(); + } + } + } +} diff --git a/osu.Game/Tests/Visual/TestCaseWaveform.cs b/osu.Game/Tests/Visual/TestCaseWaveform.cs index 4df7ffe367..0430185bf7 100644 --- a/osu.Game/Tests/Visual/TestCaseWaveform.cs +++ b/osu.Game/Tests/Visual/TestCaseWaveform.cs @@ -1,26 +1,17 @@ // Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System; -using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; -using OpenTK.Graphics.ES30; using osu.Framework.Allocation; -using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Graphics.Batches; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.OpenGL.Vertices; -using osu.Framework.Graphics.Primitives; -using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; +using osu.Game.Screens.Edit.Screens.Compose; namespace osu.Game.Tests.Visual { @@ -94,143 +85,5 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap); - - private class WaveformDisplay : Drawable - { - public readonly Bindable Beatmap = new Bindable(); - - private Waveform waveform; - - private Shader shader; - private readonly Texture texture; - - public WaveformDisplay() - { - texture = Texture.WhitePixel; - Beatmap.ValueChanged += generateWaveform; - } - - [BackgroundDependencyLoader] - private void load(ShaderManager shaders) - { - shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED); - } - - private float resolution = 1; - public float Resolution - { - get { return resolution; } - set - { - if (resolution == value) - return; - resolution = value; - - Invalidate(Invalidation.DrawNode); - } - } - - private Track lastQueriedTrack; - - private void generateWaveform(WorkingBeatmap beatmap) - { - // Cancel the old query so we don't saturate the audio thread - lastQueriedTrack?.CancelWaveformQuery(); - - beatmap.Track.QueryWaveform(w => - { - if (Beatmap.Value == beatmap) - { - waveform = w; - Invalidate(Invalidation.DrawNode); - } - }); - - lastQueriedTrack = beatmap.Track; - } - - private readonly WaveformDrawNodeSharedData sharedData = new WaveformDrawNodeSharedData(); - protected override DrawNode CreateDrawNode() => new WaveformDrawNode(); - protected override void ApplyDrawNode(DrawNode node) - { - var n = (WaveformDrawNode)node; - - n.Shader = shader; - n.Texture = texture; - n.Size = DrawSize; - n.Shared = sharedData; - n.Points = waveform.Generate((int)(MathHelper.Clamp(Math.Ceiling(DrawWidth), 0, waveform.TotalPoints) * resolution)); - n.Channels = waveform.Channels; - - base.ApplyDrawNode(node); - } - - private class WaveformDrawNodeSharedData - { - public readonly QuadBatch VertexBatch = new QuadBatch(1000, 10); - } - - private class WaveformDrawNode : DrawNode - { - public Shader Shader; - public Texture Texture; - - public WaveformDrawNodeSharedData Shared; - - public List Points; - public Vector2 Size; - public int Channels; - - public override void Draw(Action vertexAction) - { - base.Draw(vertexAction); - - if (Points == null || Points.Count == 0) - return; - - Shader.Bind(); - Texture.TextureGL.Bind(); - - float separation = Size.X / (Points.Count - 1); - Vector2 localInflationAmount = new Vector2(0, 1) * DrawInfo.MatrixInverse.ExtractScale().Xy; - - for (int i = 0; i < Points.Count - 1; i++) - { - ColourInfo colour = DrawInfo.Colour; - Quad quadToDraw; - - switch (Channels) - { - default: - case 2: - { - float height = Size.Y / 2; - quadToDraw = new Quad( - new Vector2(i * separation, height - Points[i].Amplitude[0] * height), - new Vector2((i + 1) * separation, height - Points[i + 1].Amplitude[0] * height), - new Vector2(i * separation, height + Points[i].Amplitude[1] * height), - new Vector2((i + 1) * separation, height + Points[i + 1].Amplitude[1] * height) - ); - } - break; - case 1: - { - quadToDraw = new Quad( - new Vector2(i * separation, Size.Y - Points[i].Amplitude[0] * Size.Y), - new Vector2((i + 1) * separation, Size.Y - Points[i + 1].Amplitude[0] * Size.Y), - new Vector2(i * separation, Size.Y), - new Vector2((i + 1) * separation, Size.Y) - ); - break; - } - } - - Texture.DrawQuad(quadToDraw * DrawInfo.Matrix, colour, null, Shared.VertexBatch.Add, Vector2.Divide(localInflationAmount, quadToDraw.Size)); - } - - Shader.Unbind(); - } - } - } } } diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 56490b6119..f89810dfc1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -620,6 +620,7 @@ +