From 01b10e68d2fc8de98912f715bb5e02599d4ba9a9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Apr 2022 23:47:20 +0300 Subject: [PATCH] Adjust taiko hit objects sizes to match osu!(stable) --- osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index f047c03f4b..1a1fde1990 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -14,7 +14,7 @@ public abstract class TaikoHitObject : HitObject /// /// Default size of a drawable taiko hit object. /// - public const float DEFAULT_SIZE = 0.45f; + public const float DEFAULT_SIZE = 0.475f; public override Judgement CreateJudgement() => new TaikoJudgement(); diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs index 6c17573b50..43a099b900 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs @@ -17,7 +17,7 @@ public abstract class TaikoStrongableHitObject : TaikoHitObject /// /// Scale multiplier for a strong drawable taiko hit object. /// - public const float STRONG_SCALE = 1.4f; + public const float STRONG_SCALE = 1.525f; /// /// Default size of a strong drawable taiko hit object.