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https://github.com/ppy/osu
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Explicitly store defaultSpeedAdjustment, and make it un-removable
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@ -154,6 +154,8 @@ namespace osu.Game.Rulesets.UI
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private readonly Container<SpeedAdjustmentContainer> speedAdjustments;
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public IReadOnlyList<SpeedAdjustmentContainer> SpeedAdjustments => speedAdjustments;
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private readonly SpeedAdjustmentContainer defaultSpeedAdjustment;
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private readonly Axes scrollingAxes;
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/// <summary>
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@ -167,7 +169,7 @@ namespace osu.Game.Rulesets.UI
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AddInternal(speedAdjustments = new Container<SpeedAdjustmentContainer> { RelativeSizeAxes = Axes.Both });
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// Default speed adjustment
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AddSpeedAdjustment(new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
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AddSpeedAdjustment(defaultSpeedAdjustment = new SpeedAdjustmentContainer(new MultiplierControlPoint(0)));
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}
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/// <summary>
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@ -208,6 +210,9 @@ namespace osu.Game.Rulesets.UI
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/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/> to remove.</param>
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public void RemoveSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
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{
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if (speedAdjustment == defaultSpeedAdjustment)
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throw new InvalidOperationException($"The default {nameof(SpeedAdjustmentContainer)} must not be removed.");
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if (!speedAdjustments.Remove(speedAdjustment))
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return;
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@ -232,11 +237,7 @@ namespace osu.Game.Rulesets.UI
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if (!(hitObject is IScrollingHitObject))
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throw new InvalidOperationException($"Hit objects added to a {nameof(ScrollingHitObjectContainer)} must implement {nameof(IScrollingHitObject)}.");
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var target = adjustmentContainerFor(hitObject);
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if (target == null)
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throw new InvalidOperationException($"A {nameof(SpeedAdjustmentContainer)} to container {hitObject} could not be found.");
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target.Add(hitObject);
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adjustmentContainerFor(hitObject).Add(hitObject);
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}
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public override bool Remove(DrawableHitObject hitObject) => speedAdjustments.Any(s => s.Remove(hitObject));
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@ -248,7 +249,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// <param name="hitObject">The hit object to find the active <see cref="SpeedAdjustmentContainer"/> for.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="hitObject"/>'s start time. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.LastOrDefault(c => c.CanContain(hitObject)) ?? speedAdjustments.FirstOrDefault();
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private SpeedAdjustmentContainer adjustmentContainerFor(DrawableHitObject hitObject) => speedAdjustments.LastOrDefault(c => c.CanContain(hitObject)) ?? defaultSpeedAdjustment;
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/// <summary>
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/// Finds the <see cref="SpeedAdjustmentContainer"/> which provides the speed adjustment active at a time.
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@ -256,7 +257,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
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/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.LastOrDefault(c => c.CanContain(time)) ?? speedAdjustments.FirstOrDefault();
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private SpeedAdjustmentContainer adjustmentContainerAt(double time) => speedAdjustments.LastOrDefault(c => c.CanContain(time)) ?? defaultSpeedAdjustment;
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}
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}
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}
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