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https://github.com/ppy/osu
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Merge branch 'master' into shader-cache-stages
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commit
01260e5f54
@ -1073,14 +1073,14 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matching beatmaps");
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
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addRulesetImportStep(0);
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AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matching beatmaps");
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AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matches");
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AddStep("delete all beatmaps", () => manager.Delete());
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AddUntilStep("wait for no beatmap", () => Beatmap.IsDefault);
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matching beatmaps");
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AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
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}
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private void waitForInitialSelection()
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@ -15,9 +15,9 @@ namespace osu.Game.Localisation
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public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps");
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/// <summary>
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/// ""Beatmaps" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
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/// ""Beatmaps" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."
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/// </summary>
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public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
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public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.");
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/// <summary>
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/// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -861,11 +862,9 @@ namespace osu.Game.Screens.Select
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private void updateVisibleBeatmapCount()
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{
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FilterControl.InformationalText = Carousel.CountDisplayed == 1
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// Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918
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// but also in this case we want support for formatting a number within a string).
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? $"{Carousel.CountDisplayed:#,0} matching beatmap"
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: $"{Carousel.CountDisplayed:#,0} matching beatmaps";
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// Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918
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// but also in this case we want support for formatting a number within a string).
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FilterControl.InformationalText = $"{"match".ToQuantity(Carousel.CountDisplayed, "#,0")}";
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}
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private bool boundLocalBindables;
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@ -37,7 +37,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="10.20.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.418.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.402.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.417.0" />
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<PackageReference Include="Sentry" Version="3.28.1" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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