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Merge pull request #2878 from smoogipoo/always-proxy-taiko-hits
Always proxy taiko hits when hit
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commit
00e1ae6db0
@ -95,7 +95,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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break;
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break;
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case ArmedState.Hit:
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case ArmedState.Hit:
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// If we're far enough away from the left stage, we should bring outselves in front of it
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// If we're far enough away from the left stage, we should bring outselves in front of it
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if (X >= -0.05f)
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ProxyContent();
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ProxyContent();
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var flash = circlePiece?.FlashBox;
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var flash = circlePiece?.FlashBox;
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