Don't convert 100s/50s for catch

This commit is contained in:
smoogipoo 2019-03-28 12:55:41 +09:00
parent 977122d05f
commit 0066459968

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@ -79,7 +79,6 @@ namespace osu.Game.Scoring.Legacy
{ {
case 0: case 0:
case 1: case 1:
case 2:
Statistics[HitResult.Good] = value; Statistics[HitResult.Good] = value;
break; break;
case 3: case 3:
@ -101,7 +100,6 @@ namespace osu.Game.Scoring.Legacy
switch (Ruleset?.ID ?? RulesetID) switch (Ruleset?.ID ?? RulesetID)
{ {
case 0: case 0:
case 2:
case 3: case 3:
Statistics[HitResult.Meh] = value; Statistics[HitResult.Meh] = value;
break; break;