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Don't convert 100s/50s for catch
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@ -79,7 +79,6 @@ namespace osu.Game.Scoring.Legacy
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{
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case 0:
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case 1:
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case 2:
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Statistics[HitResult.Good] = value;
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break;
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case 3:
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@ -101,7 +100,6 @@ namespace osu.Game.Scoring.Legacy
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switch (Ruleset?.ID ?? RulesetID)
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{
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case 0:
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case 2:
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case 3:
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Statistics[HitResult.Meh] = value;
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break;
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