Move alternate mod to "conversion" category

This commit is contained in:
Dean Herbert 2022-02-02 13:58:13 +09:00
parent 9227211a44
commit 0036d0e26d
2 changed files with 2 additions and 2 deletions

View File

@ -23,7 +23,7 @@ public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>,
public override string Description => @"Don't use the same key twice in a row!";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
public override ModType Type => ModType.DifficultyIncrease;
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
private bool introEnded;

View File

@ -159,7 +159,6 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
new OsuModAlternate(),
};
case ModType.Conversion:
@ -170,6 +169,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
new OsuModClassic(),
new OsuModRandom(),
new OsuModMirror(),
new OsuModAlternate(),
};
case ModType.Automation: