mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
make ModDifficultyAdjust generic
This commit is contained in:
parent
472fa9822c
commit
002a125b4a
@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
new CatchModDifficultyAdjust(),
|
||||
new ModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -1,51 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
|
||||
public override BindableNumber<float> DrainRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 1F,
|
||||
};
|
||||
|
||||
[SettingSource("Fruit Size", "Override the beatmap's set CS")]
|
||||
public override BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override the beatmap's set AR")]
|
||||
public override BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
difficulty.DrainRate = DrainRate.Value;
|
||||
difficulty.CircleSize = CircleSize.Value;
|
||||
difficulty.ApproachRate = ApproachRate.Value;
|
||||
difficulty.OverallDifficulty = ApproachRate.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModRandom(),
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
new ModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -1,22 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")]
|
||||
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
|
||||
public override BindableNumber<float> DrainRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
[SettingSource("Circle Size", "Override the beatmap's set CS")]
|
||||
public override BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override the beatmap's set AR")]
|
||||
public override BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")]
|
||||
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
}
|
||||
}
|
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
return new Mod[]
|
||||
{
|
||||
new OsuModTarget(),
|
||||
new OsuModDifficultyAdjust(),
|
||||
new ModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -1,32 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
|
||||
public override BindableNumber<float> DrainRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")]
|
||||
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
}
|
||||
}
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
new TaikoModDifficultyAdjust(),
|
||||
new ModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -5,10 +5,11 @@ using osu.Game.Beatmaps;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
|
||||
public class ModDifficultyAdjust : Mod, IApplicableToDifficulty
|
||||
{
|
||||
public override string Name => @"Difficulty Adjust";
|
||||
|
||||
@ -24,20 +25,52 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
|
||||
|
||||
public virtual BindableNumber<float> DrainRate { get; }
|
||||
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
|
||||
public BindableNumber<float> DrainRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
public virtual BindableNumber<float> CircleSize { get; }
|
||||
[SettingSource("Circle Size", "Override the beatmap's set CS")]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
public virtual BindableNumber<float> ApproachRate { get; }
|
||||
[SettingSource("Approach Rate", "Override the beatmap's set AR")]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
public virtual BindableNumber<float> OverallDifficulty { get; }
|
||||
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")]
|
||||
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
Precision = 0.1F,
|
||||
};
|
||||
|
||||
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
difficulty.DrainRate = DrainRate != null ? DrainRate.Value : difficulty.DrainRate;
|
||||
difficulty.CircleSize = CircleSize != null ? CircleSize.Value : difficulty.CircleSize;
|
||||
difficulty.ApproachRate = ApproachRate != null ? ApproachRate.Value : difficulty.ApproachRate;
|
||||
difficulty.OverallDifficulty = OverallDifficulty != null ? OverallDifficulty.Value : difficulty.OverallDifficulty;
|
||||
difficulty.DrainRate = DrainRate.Value;
|
||||
difficulty.CircleSize = CircleSize.Value;
|
||||
difficulty.ApproachRate = ApproachRate.Value;
|
||||
difficulty.OverallDifficulty = OverallDifficulty.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user