osu/osu.Game/Screens/Play/SkipButton.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
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using OpenTK.Input;
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namespace osu.Game.Screens.Play
{
public class SkipButton : TwoLayerButton
{
public SkipButton()
{
Text = @"Skip";
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
BackgroundColour = colours.Yellow;
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HoverColour = colours.YellowDark;
}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.Space:
TriggerClick();
return true;
}
return base.OnKeyDown(state, args);
}
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}
}