2019-08-09 05:04:56 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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2020-01-31 04:54:26 +00:00
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public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
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2019-08-09 05:04:56 +00:00
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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2019-12-13 12:45:38 +00:00
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SelectedMods.Value = Array.Empty<Mod>();
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2019-09-18 20:17:24 +00:00
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return new FailPlayer();
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2019-08-09 05:04:56 +00:00
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}
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protected override void AddCheckSteps()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
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2019-12-26 10:18:39 +00:00
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).HealthProcessor.JudgedHits >= 1);
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2019-08-09 05:04:56 +00:00
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}
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2019-09-18 20:17:24 +00:00
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private class FailPlayer : TestPlayer
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2019-08-09 05:04:56 +00:00
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{
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2019-12-26 10:18:39 +00:00
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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2019-08-09 05:04:56 +00:00
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2019-09-18 20:17:24 +00:00
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public FailPlayer()
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: base(false, false)
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2019-08-09 05:04:56 +00:00
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2019-12-19 11:03:14 +00:00
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HealthProcessor.FailConditions += (_, __) => true;
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2019-08-09 05:04:56 +00:00
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}
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}
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}
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}
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