osu/osu.Game.Rulesets.Taiko/Replays/TaikoAutoReplay.cs

116 lines
4.3 KiB
C#
Raw Normal View History

2017-03-24 05:24:10 +00:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-03-29 07:20:54 +00:00
using System;
2017-03-31 07:20:31 +00:00
using osu.Game.Beatmaps;
2017-04-18 07:05:58 +00:00
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
2017-03-24 05:24:10 +00:00
2017-04-18 07:05:58 +00:00
namespace osu.Game.Rulesets.Taiko.Replays
2017-03-24 05:24:10 +00:00
{
2017-03-31 07:20:31 +00:00
public class TaikoAutoReplay : Replay
2017-03-24 05:24:10 +00:00
{
2017-03-29 02:04:16 +00:00
private readonly Beatmap<TaikoHitObject> beatmap;
2017-03-24 05:24:10 +00:00
2017-03-29 02:04:16 +00:00
public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
2017-03-24 05:24:10 +00:00
{
2017-03-29 02:04:16 +00:00
this.beatmap = beatmap;
2017-03-24 05:24:10 +00:00
createAutoReplay();
}
private void createAutoReplay()
{
bool hitButton = true;
2017-03-31 07:20:31 +00:00
Frames.Add(new ReplayFrame(-100000, 320, 240, ReplayButtonState.None));
Frames.Add(new ReplayFrame(beatmap.HitObjects[0].StartTime - 1000, 320, 240, ReplayButtonState.None));
2017-03-24 05:24:10 +00:00
2017-03-29 02:04:16 +00:00
for (int i = 0; i < beatmap.HitObjects.Count; i++)
2017-03-24 05:24:10 +00:00
{
2017-03-29 02:04:16 +00:00
TaikoHitObject h = beatmap.HitObjects[i];
2017-03-24 05:24:10 +00:00
2017-03-31 07:20:31 +00:00
ReplayButtonState button;
2017-03-24 05:24:10 +00:00
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
2017-03-29 07:20:54 +00:00
Swell swell = h as Swell;
DrumRoll drumRoll = h as DrumRoll;
Hit hit = h as Hit;
if (swell != null)
2017-03-24 05:24:10 +00:00
{
int d = 0;
int count = 0;
2017-03-29 07:20:54 +00:00
int req = swell.RequiredHits;
double hitRate = swell.Duration / req;
2017-03-24 05:24:10 +00:00
for (double j = h.StartTime; j < endTime; j += hitRate)
{
switch (d)
{
default:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Left1;
2017-03-24 05:24:10 +00:00
break;
case 1:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Right1;
2017-03-24 05:24:10 +00:00
break;
case 2:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Left2;
2017-03-24 05:24:10 +00:00
break;
case 3:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Right2;
2017-03-24 05:24:10 +00:00
break;
}
2017-03-31 07:20:31 +00:00
Frames.Add(new ReplayFrame(j, 0, 0, button));
2017-03-24 05:24:10 +00:00
d = (d + 1) % 4;
if (++count > req)
break;
}
}
2017-03-29 07:20:54 +00:00
else if (drumRoll != null)
2017-03-24 05:24:10 +00:00
{
foreach (var tick in drumRoll.Ticks)
2017-03-24 05:24:10 +00:00
{
Frames.Add(new ReplayFrame(tick.StartTime, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
2017-03-24 05:24:10 +00:00
hitButton = !hitButton;
}
}
2017-03-29 07:20:54 +00:00
else if (hit != null)
2017-03-24 05:24:10 +00:00
{
2017-03-30 06:51:16 +00:00
if (hit is CentreHit)
2017-03-24 05:24:10 +00:00
{
2017-03-29 01:59:35 +00:00
if (h.IsStrong)
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Right1 | ReplayButtonState.Right2;
2017-03-24 05:24:10 +00:00
else
2017-03-31 07:20:31 +00:00
button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2;
2017-03-24 05:24:10 +00:00
}
else
{
2017-03-29 01:59:35 +00:00
if (h.IsStrong)
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Left1 | ReplayButtonState.Left2;
2017-03-24 05:24:10 +00:00
else
2017-03-31 07:20:31 +00:00
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
2017-03-24 05:24:10 +00:00
}
2017-03-31 07:20:31 +00:00
Frames.Add(new ReplayFrame(h.StartTime, 0, 0, button));
2017-03-24 05:24:10 +00:00
}
2017-03-29 07:20:54 +00:00
else
throw new Exception("Unknown hit object type.");
2017-03-24 05:24:10 +00:00
2017-03-31 07:20:31 +00:00
Frames.Add(new ReplayFrame(endTime + 1, 0, 0, ReplayButtonState.None));
2017-03-24 05:24:10 +00:00
2017-03-29 02:04:16 +00:00
if (i < beatmap.HitObjects.Count - 1)
2017-03-24 05:24:10 +00:00
{
2017-03-29 02:04:16 +00:00
double waitTime = beatmap.HitObjects[i + 1].StartTime - 1000;
2017-03-24 05:24:10 +00:00
if (waitTime > endTime)
2017-03-31 07:20:31 +00:00
Frames.Add(new ReplayFrame(waitTime, 0, 0, ReplayButtonState.None));
2017-03-24 05:24:10 +00:00
}
hitButton = !hitButton;
}
}
}
}