2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-11-09 05:19:50 +00:00
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using osu.Framework.Allocation;
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2019-02-21 10:04:31 +00:00
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using osu.Framework.Bindables;
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2018-11-14 05:29:22 +00:00
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using osu.Game.Rulesets.Objects;
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2018-11-09 05:19:50 +00:00
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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/// <summary>
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/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
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/// </summary>
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public abstract class SliderPiece : HitObjectPiece
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{
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2018-11-14 05:29:22 +00:00
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protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
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2018-11-09 05:19:50 +00:00
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private readonly Slider slider;
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protected SliderPiece(Slider slider)
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: base(slider)
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{
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this.slider = slider;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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2018-11-14 05:29:22 +00:00
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PathBindable.BindTo(slider.PathBindable);
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2018-11-09 05:19:50 +00:00
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}
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}
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}
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