2019-06-24 05:39:20 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2022-03-25 08:36:02 +00:00
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using System;
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2022-04-05 07:47:15 +00:00
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using System.Collections.Generic;
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2022-03-25 08:31:03 +00:00
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using System.Linq;
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2019-06-24 05:39:20 +00:00
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using osu.Framework.Allocation;
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2022-03-25 08:31:03 +00:00
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using osu.Framework.Bindables;
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2019-07-19 09:38:24 +00:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2019-06-24 05:39:20 +00:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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2022-04-01 05:46:14 +00:00
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using osuTK;
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2019-06-24 05:39:20 +00:00
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namespace osu.Game.Skinning
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{
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2019-06-24 06:25:01 +00:00
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/// <summary>
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/// A skinnable element which uses a single texture backing.
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/// </summary>
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public class SkinnableSprite : SkinnableDrawable, ISkinnableDrawable
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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2019-06-24 05:39:20 +00:00
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[Resolved]
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private TextureStore textures { get; set; }
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2022-03-25 08:31:03 +00:00
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[SettingSource("Sprite name", "The filename of the sprite", SettingControlType = typeof(SpriteSelectorControl))]
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public Bindable<string> SpriteName { get; } = new Bindable<string>(string.Empty);
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[Resolved]
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private ISkinSource source { get; set; }
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2021-05-27 05:50:42 +00:00
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public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(new SpriteComponent(textureName), confineMode)
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{
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SpriteName.Value = textureName;
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}
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public SkinnableSprite()
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: base(new SpriteComponent(string.Empty), ConfineMode.NoScaling)
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{
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RelativeSizeAxes = Axes.None;
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AutoSizeAxes = Axes.Both;
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SpriteName.BindValueChanged(name =>
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{
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((SpriteComponent)Component).LookupName = name.NewValue ?? string.Empty;
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if (IsLoaded)
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SkinChanged(CurrentSkin);
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});
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}
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2020-11-18 07:18:27 +00:00
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protected override Drawable CreateDefault(ISkinComponent component)
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{
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var texture = textures.Get(component.LookupName);
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if (texture == null)
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return new SpriteNotFound(component.LookupName);
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2020-11-18 07:18:27 +00:00
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return new Sprite { Texture = texture };
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}
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2019-09-03 05:21:54 +00:00
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2022-03-25 08:31:03 +00:00
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public bool UsesFixedAnchor { get; set; }
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2022-04-23 16:11:54 +00:00
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internal class SpriteComponent : ISkinComponent
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{
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public string LookupName { get; set; }
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2019-09-03 05:21:54 +00:00
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public SpriteComponent(string textureName)
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{
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LookupName = textureName;
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}
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}
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public class SpriteSelectorControl : SettingsDropdown<string>
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2022-04-01 06:14:53 +00:00
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// Round-about way of getting the user's skin to find available resources.
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// In the future we'll probably want to allow access to resources from the fallbacks, or potentially other skins
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// but that requires further thought.
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var highestPrioritySkin = getHighestPriorityUserSkin(((SkinnableSprite)SettingSourceObject).source.AllSources) as Skin;
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string[] availableFiles = highestPrioritySkin?.SkinInfo.PerformRead(s => s.Files
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.Where(f => f.Filename.EndsWith(".png", StringComparison.Ordinal)
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|| f.Filename.EndsWith(".jpg", StringComparison.Ordinal))
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.Select(f => f.Filename).Distinct()).ToArray();
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if (availableFiles?.Length > 0)
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Items = availableFiles;
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static ISkin getHighestPriorityUserSkin(IEnumerable<ISkin> skins)
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{
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foreach (var skin in skins)
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{
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if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
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return transformer.Skin;
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if (isUserSkin(skin))
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return skin;
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}
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return null;
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}
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// Temporarily used to exclude undesirable ISkin implementations
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static bool isUserSkin(ISkin skin)
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=> skin.GetType() == typeof(DefaultSkin)
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|| skin.GetType() == typeof(DefaultLegacySkin)
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|| skin.GetType() == typeof(LegacySkin);
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}
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}
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public class SpriteNotFound : CompositeDrawable
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{
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public SpriteNotFound(string lookup)
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new SpriteIcon
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{
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Size = new Vector2(50),
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Icon = FontAwesome.Solid.QuestionCircle
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},
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new OsuSpriteText
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{
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Position = new Vector2(25, 50),
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Text = $"missing: {lookup}",
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Origin = Anchor.TopCentre,
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}
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};
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}
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}
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}
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}
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