2022-06-21 11:06:38 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-29 13:50:47 +00:00
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#nullable disable
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2022-06-21 11:06:38 +00:00
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using System;
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2022-06-29 13:50:47 +00:00
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using System.Threading.Tasks;
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2022-06-21 11:06:38 +00:00
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Scoring;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public class SaveFailedScoreButton : CompositeDrawable
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{
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public Func<Task<ScoreInfo>> SaveReplay;
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private Task<ScoreInfo> saveReplayAsync;
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private ScoreInfo score;
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private ScheduledDelegate saveScoreDelegate;
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protected readonly Bindable<ImportState> State = new Bindable<ImportState>();
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private DownloadButton button;
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private ShakeContainer shakeContainer;
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public SaveFailedScoreButton(Func<Task<ScoreInfo>> sr)
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{
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Size = new Vector2(50, 30);
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SaveReplay = sr;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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button.Action = () =>
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{
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switch (State.Value)
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{
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case ImportState.Imported:
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game?.PresentScore(score, ScorePresentType.Gameplay);
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break;
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case ImportState.Importing:
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shakeContainer.Shake();
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break;
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default:
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saveScore();
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break;
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}
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};
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State.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case ImportState.Imported:
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button.State.Value = DownloadState.LocallyAvailable;
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break;
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case ImportState.Importing:
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button.State.Value = DownloadState.Importing;
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break;
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case ImportState.Failed:
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button.State.Value = DownloadState.NotDownloaded;
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break;
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}
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}, true);
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State.BindValueChanged(updateTooltip, true);
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}
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private void saveScore()
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{
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State.Value = ImportState.Importing;
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saveReplayAsync = Task.Run(SaveReplay);
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saveScoreDelegate = new ScheduledDelegate(() =>
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{
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if (saveReplayAsync?.IsCompleted != true)
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// If the asynchronous preparation has not completed, keep repeating this delegate.
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return;
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saveScoreDelegate?.Cancel();
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score = saveReplayAsync.GetAwaiter().GetResult();
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State.Value = score != null ? ImportState.Imported : ImportState.Failed;
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}, Time.Current, 50);
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Scheduler.Add(saveScoreDelegate);
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}
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private void updateTooltip(ValueChangedEvent<ImportState> state)
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{
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switch (state.NewValue)
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{
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case ImportState.Imported:
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button.TooltipText = @"Watch replay";
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break;
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case ImportState.Importing:
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button.TooltipText = @"Importing score";
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break;
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case ImportState.Failed:
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button.TooltipText = @"Import failed, click button to re-import";
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break;
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default:
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button.TooltipText = @"Save score";
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break;
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}
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}
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public enum ImportState
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{
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NotImported,
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Failed,
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Importing,
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Imported
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}
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}
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}
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