2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2017-01-09 22:18:47 +00:00
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using System;
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2017-01-30 04:35:40 +00:00
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using System.Collections.Generic;
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2020-10-13 10:20:46 +00:00
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using System.Diagnostics;
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2017-08-31 06:49:56 +00:00
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using System.Linq;
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2024-01-04 09:48:13 +00:00
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using System.Threading;
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2021-01-05 09:41:45 +00:00
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using System.Threading.Tasks;
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2017-01-09 22:18:47 +00:00
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using osu.Framework.Allocation;
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2024-01-04 10:13:36 +00:00
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using osu.Framework.Extensions.IEnumerableExtensions;
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2017-01-09 22:18:47 +00:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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2017-08-30 11:41:41 +00:00
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using osu.Framework.Graphics.Cursor;
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2024-01-04 10:13:36 +00:00
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using osu.Framework.Graphics.Primitives;
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2017-08-30 11:41:41 +00:00
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using osu.Framework.Graphics.UserInterface;
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2020-11-26 09:32:43 +00:00
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using osu.Framework.Utils;
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2017-12-12 08:48:38 +00:00
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using osu.Game.Beatmaps;
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2020-09-02 12:08:31 +00:00
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using osu.Game.Collections;
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2022-07-27 06:59:36 +00:00
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using osu.Game.Database;
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2017-08-30 11:41:41 +00:00
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using osu.Game.Graphics.UserInterface;
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2017-12-21 10:42:44 +00:00
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using osu.Game.Overlays;
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2018-04-13 09:19:50 +00:00
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2017-12-12 08:48:38 +00:00
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namespace osu.Game.Screens.Select.Carousel
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2016-10-27 02:55:55 +00:00
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{
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2017-12-12 08:48:38 +00:00
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public partial class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
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2017-01-09 22:18:47 +00:00
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{
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2020-10-12 03:37:41 +00:00
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public const float HEIGHT = MAX_HEIGHT;
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2023-01-08 18:02:48 +00:00
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private Action<BeatmapSetInfo> restoreHiddenRequested = null!;
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private Action<int>? viewDetails;
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2018-04-13 09:19:50 +00:00
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2023-01-08 18:02:48 +00:00
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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2020-02-14 13:30:27 +00:00
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2023-01-08 18:02:48 +00:00
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[Resolved]
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private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
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2020-09-04 18:52:07 +00:00
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2022-07-27 06:59:36 +00:00
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[Resolved]
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2023-01-08 18:02:48 +00:00
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private RealmAccess realm { get; set; } = null!;
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2022-07-27 06:59:36 +00:00
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2021-05-27 07:58:01 +00:00
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public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.IsLoaded != true ? Enumerable.Empty<DrawableCarouselItem>() : beatmapContainer.AliveChildren;
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2020-10-12 05:23:18 +00:00
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2023-01-08 18:02:48 +00:00
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private Container<DrawableCarouselItem>? beatmapContainer;
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2020-10-12 05:23:18 +00:00
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2023-01-08 18:02:48 +00:00
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private BeatmapSetInfo beatmapSet = null!;
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2020-10-13 10:20:46 +00:00
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2023-01-08 18:02:48 +00:00
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private Task? beatmapsLoadTask;
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2021-01-05 09:41:45 +00:00
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2023-12-19 10:58:49 +00:00
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private MenuItem[]? mainMenuItems;
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2024-01-04 09:48:13 +00:00
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private double timeSinceUnpool;
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2020-10-12 06:36:03 +00:00
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[Resolved]
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2023-01-08 18:02:48 +00:00
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private BeatmapManager manager { get; set; } = null!;
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2018-04-13 09:19:50 +00:00
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2020-10-12 09:50:10 +00:00
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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2020-10-13 04:25:45 +00:00
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2020-10-12 09:50:10 +00:00
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Item = null;
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2024-01-04 09:48:13 +00:00
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timeSinceUnpool = 0;
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2020-10-13 07:04:37 +00:00
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2020-10-13 04:25:45 +00:00
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ClearTransforms();
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2020-10-12 09:50:10 +00:00
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}
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2023-01-08 18:02:48 +00:00
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[BackgroundDependencyLoader]
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2023-12-19 10:58:49 +00:00
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private void load(BeatmapSetOverlay? beatmapOverlay, SongSelect? songSelect)
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2017-11-21 13:27:56 +00:00
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{
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2023-12-19 10:58:49 +00:00
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if (songSelect != null)
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mainMenuItems = songSelect.CreateForwardNavigationMenuItemsForBeatmap(() => (((CarouselBeatmapSet)Item!).GetNextToSelect() as CarouselBeatmap)!.BeatmapInfo);
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2021-12-14 10:47:11 +00:00
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restoreHiddenRequested = s =>
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{
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foreach (var b in s.Beatmaps)
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manager.Restore(b);
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};
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2020-04-16 03:13:26 +00:00
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2017-12-21 10:42:44 +00:00
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if (beatmapOverlay != null)
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2018-04-18 07:04:02 +00:00
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viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
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2020-10-12 06:36:03 +00:00
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}
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2020-11-26 09:32:43 +00:00
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protected override void Update()
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{
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base.Update();
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2023-01-09 17:36:55 +00:00
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Debug.Assert(Item != null);
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2023-01-10 09:03:17 +00:00
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2020-11-26 09:32:43 +00:00
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// position updates should not occur if the item is filtered away.
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// this avoids panels flying across the screen only to be eventually off-screen or faded out.
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2023-01-09 17:36:55 +00:00
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if (!Item.Visible) return;
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2020-11-26 09:32:43 +00:00
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float targetY = Item.CarouselYPosition;
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if (Precision.AlmostEquals(targetY, Y))
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Y = targetY;
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else
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// algorithm for this is taken from ScrollContainer.
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// while it doesn't necessarily need to match 1:1, as we are emulating scroll in some cases this feels most correct.
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Y = (float)Interpolation.Lerp(targetY, Y, Math.Exp(-0.01 * Time.Elapsed));
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2024-01-04 09:48:13 +00:00
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loadContentIfRequired();
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2020-11-26 09:32:43 +00:00
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}
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2024-01-04 09:48:13 +00:00
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private CancellationTokenSource? loadCancellation;
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2020-10-12 06:36:03 +00:00
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protected override void UpdateItem()
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{
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2024-01-04 09:48:13 +00:00
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loadCancellation?.Cancel();
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loadCancellation = null;
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2020-10-12 06:36:03 +00:00
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base.UpdateItem();
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2020-10-13 07:04:37 +00:00
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Content.Clear();
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2024-01-04 09:48:13 +00:00
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Header.Clear();
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2021-01-05 09:41:45 +00:00
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2020-10-13 07:04:37 +00:00
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beatmapContainer = null;
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2021-01-05 09:41:45 +00:00
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beatmapsLoadTask = null;
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2020-10-12 09:13:39 +00:00
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2020-10-12 09:50:10 +00:00
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if (Item == null)
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return;
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2020-10-13 10:20:46 +00:00
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beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet;
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2022-01-30 05:07:29 +00:00
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}
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2020-10-12 05:23:18 +00:00
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2020-10-12 10:55:33 +00:00
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protected override void Deselected()
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2020-10-12 05:23:18 +00:00
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{
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2020-10-12 10:55:33 +00:00
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base.Deselected();
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2020-10-12 09:19:10 +00:00
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2020-10-13 06:19:32 +00:00
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MovementContainer.MoveToX(0, 500, Easing.OutExpo);
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2020-10-12 05:23:18 +00:00
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2021-01-05 09:41:45 +00:00
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updateBeatmapYPositions();
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2020-10-12 10:55:33 +00:00
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}
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2020-10-12 05:23:18 +00:00
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2020-10-12 10:55:33 +00:00
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protected override void Selected()
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{
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base.Selected();
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2020-10-12 06:36:03 +00:00
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2020-10-13 06:19:32 +00:00
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MovementContainer.MoveToX(-100, 500, Easing.OutExpo);
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2020-10-12 06:36:03 +00:00
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2020-10-13 08:24:41 +00:00
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updateBeatmapDifficulties();
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}
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private void updateBeatmapDifficulties()
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{
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2023-01-09 19:59:28 +00:00
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Debug.Assert(Item != null);
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2023-01-09 17:36:55 +00:00
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var carouselBeatmapSet = (CarouselBeatmapSet)Item;
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2020-10-13 08:24:41 +00:00
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2022-07-21 07:06:06 +00:00
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var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray();
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2020-10-13 08:24:41 +00:00
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// if we are already displaying all the correct beatmaps, only run animation updates.
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// note that the displayed beatmaps may change due to the applied filter.
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// a future optimisation could add/remove only changed difficulties rather than reinitialise.
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if (beatmapContainer != null && visibleBeatmaps.Length == beatmapContainer.Count && visibleBeatmaps.All(b => beatmapContainer.Any(c => c.Item == b)))
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2020-10-13 07:04:37 +00:00
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{
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2020-10-13 08:24:41 +00:00
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updateBeatmapYPositions();
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2020-10-13 07:04:37 +00:00
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}
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else
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{
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// on selection we show our child beatmaps.
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// for now this is a simple drawable construction each selection.
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// can be improved in the future.
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beatmapContainer = new Container<DrawableCarouselItem>
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{
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X = 100,
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2020-10-13 07:33:37 +00:00
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RelativeSizeAxes = Axes.Both,
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2023-01-09 17:36:55 +00:00
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ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()!)
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2020-10-13 07:04:37 +00:00
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};
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2020-10-12 06:36:03 +00:00
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2021-01-05 09:41:45 +00:00
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beatmapsLoadTask = LoadComponentAsync(beatmapContainer, loaded =>
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2020-10-13 07:04:37 +00:00
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{
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// make sure the pooled target hasn't changed.
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2020-10-25 11:28:24 +00:00
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if (beatmapContainer != loaded)
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2020-10-13 07:04:37 +00:00
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return;
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2020-10-12 09:13:39 +00:00
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2020-10-13 07:04:37 +00:00
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Content.Child = loaded;
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2020-10-13 08:24:41 +00:00
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updateBeatmapYPositions();
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2020-10-13 07:04:37 +00:00
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});
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}
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2024-01-04 09:48:13 +00:00
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}
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2024-01-04 10:13:36 +00:00
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[Resolved]
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private BeatmapCarousel.CarouselScrollContainer scrollContainer { get; set; } = null!;
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2024-01-04 09:48:13 +00:00
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private void loadContentIfRequired()
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{
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2024-01-04 10:13:36 +00:00
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Quad containingSsdq = scrollContainer.ScreenSpaceDrawQuad;
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2024-01-04 09:48:13 +00:00
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// Using DelayedLoadWrappers would only allow us to load content when on screen, but we want to preload while off-screen
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// to provide a better user experience.
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// This is tracking time that this drawable is updating since the last pool.
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// This is intended to provide a debounce so very fast scrolls (from one end to the other of the carousel)
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// don't cause huge overheads.
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2024-01-04 10:13:36 +00:00
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//
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// We increase the delay based on distance from centre, so the beatmaps the user is currently looking at load first.
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float timeUpdatingBeforeLoad = 50 + Math.Abs(containingSsdq.Centre.Y - ScreenSpaceDrawQuad.Centre.Y) / containingSsdq.Height * 100;
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2024-01-04 09:48:13 +00:00
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Debug.Assert(Item != null);
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2024-01-08 16:08:17 +00:00
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// A load is already in progress if the cancellation token is non-null.
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if (loadCancellation != null)
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return;
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timeSinceUnpool += Time.Elapsed;
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// We only trigger a load after this set has been in an updating state for a set amount of time.
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if (timeSinceUnpool <= timeUpdatingBeforeLoad)
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return;
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loadCancellation = new CancellationTokenSource();
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2024-01-04 09:48:13 +00:00
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2024-01-08 16:08:17 +00:00
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LoadComponentsAsync(new CompositeDrawable[]
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{
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2024-01-08 16:08:47 +00:00
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// Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set).
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2024-01-08 16:08:17 +00:00
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new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID)))
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2024-01-04 09:48:13 +00:00
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{
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2024-01-08 16:08:17 +00:00
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RelativeSizeAxes = Axes.Both,
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},
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new SetPanelContent((CarouselBeatmapSet)Item)
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2024-01-04 09:48:13 +00:00
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{
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2024-01-08 16:08:17 +00:00
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.Both,
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}
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}, drawables =>
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{
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Header.AddRange(drawables);
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drawables.ForEach(d => d.FadeInFromZero(150));
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}, loadCancellation.Token);
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2021-01-05 09:41:45 +00:00
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}
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2020-10-13 03:47:12 +00:00
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2021-01-05 09:41:45 +00:00
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private void updateBeatmapYPositions()
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{
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2021-01-06 12:06:33 +00:00
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if (beatmapContainer == null)
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return;
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2021-01-05 09:41:45 +00:00
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if (beatmapsLoadTask == null || !beatmapsLoadTask.IsCompleted)
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return;
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float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
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2020-10-12 05:23:18 +00:00
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2023-01-09 17:36:55 +00:00
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bool isSelected = Item?.State.Value == CarouselItemState.Selected;
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2021-01-05 09:41:45 +00:00
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2024-01-22 20:32:11 +00:00
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foreach (var panel in beatmapContainer)
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2021-01-05 09:41:45 +00:00
|
|
|
|
{
|
2023-01-09 19:59:28 +00:00
|
|
|
|
Debug.Assert(panel.Item != null);
|
|
|
|
|
|
2021-01-05 09:41:45 +00:00
|
|
|
|
if (isSelected)
|
2020-10-12 10:55:33 +00:00
|
|
|
|
{
|
2020-10-13 08:24:41 +00:00
|
|
|
|
panel.MoveToY(yPos, 800, Easing.OutQuint);
|
2023-01-09 19:59:28 +00:00
|
|
|
|
yPos += panel.Item.TotalHeight;
|
2020-10-12 10:55:33 +00:00
|
|
|
|
}
|
2021-01-05 09:41:45 +00:00
|
|
|
|
else
|
|
|
|
|
panel.MoveToY(0, 800, Easing.OutQuint);
|
2020-10-13 07:04:37 +00:00
|
|
|
|
}
|
2016-11-22 10:48:03 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2017-12-13 03:46:02 +00:00
|
|
|
|
public MenuItem[] ContextMenuItems
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
2020-10-13 10:20:46 +00:00
|
|
|
|
Debug.Assert(beatmapSet != null);
|
|
|
|
|
|
2017-12-13 03:46:02 +00:00
|
|
|
|
List<MenuItem> items = new List<MenuItem>();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2023-01-09 17:36:55 +00:00
|
|
|
|
if (Item?.State.Value == CarouselItemState.NotSelected)
|
2017-12-13 03:46:02 +00:00
|
|
|
|
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2023-12-19 10:58:49 +00:00
|
|
|
|
if (mainMenuItems != null)
|
|
|
|
|
items.AddRange(mainMenuItems);
|
|
|
|
|
|
2021-12-14 10:47:11 +00:00
|
|
|
|
if (beatmapSet.OnlineID > 0 && viewDetails != null)
|
|
|
|
|
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineID)));
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2023-10-16 06:53:40 +00:00
|
|
|
|
var collectionItems = realm.Realm.All<BeatmapCollection>()
|
|
|
|
|
.OrderBy(c => c.Name)
|
|
|
|
|
.AsEnumerable()
|
|
|
|
|
.Select(createCollectionMenuItem)
|
|
|
|
|
.ToList();
|
|
|
|
|
|
2022-07-27 06:59:36 +00:00
|
|
|
|
if (manageCollectionsDialog != null)
|
|
|
|
|
collectionItems.Add(new OsuMenuItem("Manage...", MenuItemType.Standard, manageCollectionsDialog.Show));
|
2020-09-04 18:52:07 +00:00
|
|
|
|
|
2022-07-27 06:59:36 +00:00
|
|
|
|
items.Add(new OsuMenuItem("Collections") { Items = collectionItems });
|
2020-09-02 12:08:31 +00:00
|
|
|
|
|
2020-09-08 03:04:35 +00:00
|
|
|
|
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
|
|
|
|
|
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet)));
|
|
|
|
|
|
|
|
|
|
if (dialogOverlay != null)
|
2020-09-08 03:18:08 +00:00
|
|
|
|
items.Add(new OsuMenuItem("Delete...", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
|
2017-12-13 03:46:02 +00:00
|
|
|
|
return items.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2022-07-27 07:46:23 +00:00
|
|
|
|
private MenuItem createCollectionMenuItem(BeatmapCollection collection)
|
2020-09-02 12:08:31 +00:00
|
|
|
|
{
|
2020-10-13 10:20:46 +00:00
|
|
|
|
Debug.Assert(beatmapSet != null);
|
|
|
|
|
|
2020-09-02 12:08:31 +00:00
|
|
|
|
TernaryState state;
|
|
|
|
|
|
2022-07-27 06:59:36 +00:00
|
|
|
|
int countExisting = beatmapSet.Beatmaps.Count(b => collection.BeatmapMD5Hashes.Contains(b.MD5Hash));
|
2020-09-02 12:08:31 +00:00
|
|
|
|
|
|
|
|
|
if (countExisting == beatmapSet.Beatmaps.Count)
|
|
|
|
|
state = TernaryState.True;
|
|
|
|
|
else if (countExisting > 0)
|
|
|
|
|
state = TernaryState.Indeterminate;
|
|
|
|
|
else
|
|
|
|
|
state = TernaryState.False;
|
|
|
|
|
|
2022-07-27 08:17:43 +00:00
|
|
|
|
var liveCollection = collection.ToLive(realm);
|
|
|
|
|
|
2022-07-27 06:59:36 +00:00
|
|
|
|
return new TernaryStateToggleMenuItem(collection.Name, MenuItemType.Standard, s =>
|
2020-09-02 12:08:31 +00:00
|
|
|
|
{
|
2022-07-27 08:17:43 +00:00
|
|
|
|
liveCollection.PerformWrite(c =>
|
2020-09-02 12:08:31 +00:00
|
|
|
|
{
|
2022-07-27 08:17:43 +00:00
|
|
|
|
foreach (var b in beatmapSet.Beatmaps)
|
2020-09-02 12:08:31 +00:00
|
|
|
|
{
|
2022-07-27 08:17:43 +00:00
|
|
|
|
switch (s)
|
|
|
|
|
{
|
|
|
|
|
case TernaryState.True:
|
|
|
|
|
if (c.BeatmapMD5Hashes.Contains(b.MD5Hash))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
c.BeatmapMD5Hashes.Add(b.MD5Hash);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case TernaryState.False:
|
|
|
|
|
c.BeatmapMD5Hashes.Remove(b.MD5Hash);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2020-09-02 12:08:31 +00:00
|
|
|
|
}
|
2022-07-27 08:17:43 +00:00
|
|
|
|
});
|
2020-09-02 12:08:31 +00:00
|
|
|
|
})
|
|
|
|
|
{
|
|
|
|
|
State = { Value = state }
|
|
|
|
|
};
|
|
|
|
|
}
|
2016-10-27 02:55:55 +00:00
|
|
|
|
}
|
2017-11-21 15:17:33 +00:00
|
|
|
|
}
|