osu/osu.Game.Tests/Visual/Gameplay/TestCaseLeadIn.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
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public class TestCaseLeadIn : RateAdjustedBeatmapTestScene
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{
private Ruleset ruleset;
private LeadInPlayer player;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
ruleset = rulesets.AvailableRulesets.First().CreateInstance();
}
[Test]
public void TestShortLeadIn()
{
AddStep("create player", () => loadPlayerWithBeatmap(new TestBeatmap(ruleset.RulesetInfo) { BeatmapInfo = { AudioLeadIn = 1000 } }));
AddUntilStep("correct lead-in", () => player.FirstFrameClockTime == 0);
}
[Test]
public void TestLongLeadIn()
{
AddStep("create player", () => loadPlayerWithBeatmap(new TestBeatmap(ruleset.RulesetInfo) { BeatmapInfo = { AudioLeadIn = 10000 } }));
AddUntilStep("correct lead-in", () => player.FirstFrameClockTime == player.GameplayStartTime - 10000);
}
private void loadPlayerWithBeatmap(IBeatmap beatmap)
{
Beatmap.Value = new TestWorkingBeatmap(beatmap);
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LoadScreen(player = new LeadInPlayer());
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}
private class LeadInPlayer : Player
{
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public LeadInPlayer()
: base(false, false)
{
}
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public double? FirstFrameClockTime;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public double GameplayStartTime => DrawableRuleset.GameplayStartTime;
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
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if (!FirstFrameClockTime.HasValue)
{
FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
AddInternal(new OsuSpriteText
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}
}
}
}
}