osu/osu.Game.Tournament/IO/TournamentStorage.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using System.IO;
using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
{
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public class TournamentStorage : MigratableStorage
{
private readonly Storage storage;
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internal readonly TournamentVideoResourceStore VideoStore;
internal readonly Storage ConfigurationStorage;
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private const string default_tournament = "default";
private const string config_directory = "config";
public TournamentStorage(Storage storage)
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.storage = storage;
TournamentStorageManager storageConfig = new TournamentStorageManager(storage);
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var currentTournament = storageConfig.Get<string>(StorageConfig.CurrentTournament);
if (!string.IsNullOrEmpty(currentTournament))
{
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ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(currentTournament));
}
else
{
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Migrate();
storageConfig.Set(StorageConfig.CurrentTournament, default_tournament);
storageConfig.Save();
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(default_tournament));
}
ConfigurationStorage = UnderlyingStorage.GetStorageForDirectory(config_directory);
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VideoStore = new TournamentVideoResourceStore(this);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
}
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internal void Migrate()
{
var source = new DirectoryInfo(storage.GetFullPath("tournament"));
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var destination = new DirectoryInfo(GetFullPath(default_tournament));
var cfgDestination = new DirectoryInfo(GetFullPath(default_tournament + Path.DirectorySeparatorChar + config_directory));
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if (source.Exists)
{
Logger.Log("Migrating tournament assets to default tournament storage.");
copyRecursive(source, destination);
deleteRecursive(source);
}
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if (!cfgDestination.Exists)
destination.CreateSubdirectory(config_directory);
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moveFileIfExists("bracket.json", destination);
moveFileIfExists("drawings.txt", destination);
moveFileIfExists("drawings_results.txt", destination);
moveFileIfExists("drawings.ini", cfgDestination);
}
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private void moveFileIfExists(string file, DirectoryInfo destination)
{
if (storage.Exists(file))
{
Logger.Log($"Migrating {file} to default tournament storage.");
var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file));
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attemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true));
fileInfo.Delete();
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}
}
}
}