osu/osu.Game/Screens/Ranking/ResultModeButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Ranking
{
public class ResultModeButton : TabItem<IResultPageInfo>, IHasTooltip
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{
private readonly IconUsage icon;
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private Color4 activeColour;
private Color4 inactiveColour;
private CircularContainer colouredPart;
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public ResultModeButton(IResultPageInfo mode)
: base(mode)
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{
icon = mode.Icon;
TooltipText = mode.Name;
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}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Size = new Vector2(50);
Masking = true;
CornerRadius = 25;
activeColour = colours.PinkDarker;
inactiveColour = OsuColour.Gray(0.8f);
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 5,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
colouredPart = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
BorderThickness = 4,
BorderColour = Color4.White,
Colour = inactiveColour,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true, //for border rendering
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
Colour = OsuColour.Gray(0.95f),
Icon = icon,
Size = new Vector2(20),
}
}
}
};
}
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
public string TooltipText { get; private set; }
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}
}