osu/osu.Game/Screens/Play/PlayerLoader.cs

531 lines
18 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 09:19:50 +00:00
2018-12-26 13:16:35 +00:00
using System;
2019-04-08 09:32:05 +00:00
using System.Collections.Generic;
2019-03-20 07:54:42 +00:00
using System.Linq;
2018-04-13 09:19:50 +00:00
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
2018-04-13 09:19:50 +00:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
2019-03-20 10:35:40 +00:00
using osu.Framework.Input;
using osu.Framework.Localisation;
2018-04-13 09:19:50 +00:00
using osu.Framework.Screens;
using osu.Framework.Threading;
2018-04-13 09:19:50 +00:00
using osu.Game.Beatmaps;
using osu.Game.Graphics;
2019-03-22 10:01:32 +00:00
using osu.Game.Graphics.Containers;
2018-04-13 09:19:50 +00:00
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
2019-04-08 09:32:05 +00:00
using osu.Game.Rulesets.Mods;
2018-04-13 09:19:50 +00:00
using osu.Game.Screens.Menu;
2019-01-26 09:14:45 +00:00
using osu.Game.Screens.Play.HUD;
2018-04-13 09:19:50 +00:00
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Users;
2018-11-20 07:51:59 +00:00
using osuTK;
using osuTK.Graphics;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Screens.Play
{
public class PlayerLoader : ScreenWithBeatmapBackground
{
protected const float BACKGROUND_BLUR = 15;
2018-12-26 13:16:35 +00:00
private readonly Func<Player> createPlayer;
2018-04-13 09:19:50 +00:00
private Player player;
private LogoTrackingContainer content;
2019-01-24 10:55:42 +00:00
2018-04-13 09:19:50 +00:00
private BeatmapMetadataDisplay info;
private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
2018-04-13 09:19:50 +00:00
protected override UserActivity InitialActivity => null; //shows the previous screen status
2019-02-01 06:42:15 +00:00
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected override bool PlayResumeSound => false;
2018-04-13 09:19:50 +00:00
private Task loadTask;
2019-03-20 10:35:40 +00:00
private InputManager inputManager;
private IdleTracker idleTracker;
[Resolved]
private NotificationOverlay notificationOverlay { get; set; }
[Resolved]
private VolumeOverlay volumeOverlay { get; set; }
2019-09-15 15:36:53 +00:00
private bool muteWarningShownOnce;
2018-12-26 13:16:35 +00:00
public PlayerLoader(Func<Player> createPlayer)
2018-04-13 09:19:50 +00:00
{
2018-12-26 13:16:35 +00:00
this.createPlayer = createPlayer;
}
2018-04-13 09:19:50 +00:00
2018-12-26 13:16:35 +00:00
private void restartRequested()
{
hideOverlays = true;
ValidForResume = true;
2018-04-13 09:19:50 +00:00
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager, NotificationOverlay notificationOverlay)
2018-04-13 09:19:50 +00:00
{
InternalChild = (content = new LogoTrackingContainer
2018-04-13 09:19:50 +00:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
2019-01-24 10:55:42 +00:00
RelativeSizeAxes = Axes.Both,
}).WithChildren(new Drawable[]
2019-03-27 09:11:12 +00:00
{
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value, content.LogoFacade)
{
2019-03-27 09:11:12 +00:00
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
2019-01-24 10:55:42 +00:00
{
2019-03-27 09:11:12 +00:00
VisualSettings = new VisualSettings(),
new InputSettings()
2019-01-24 10:55:42 +00:00
}
},
idleTracker = new IdleTracker(750)
});
2018-04-13 09:19:50 +00:00
2018-12-26 13:16:35 +00:00
loadNewPlayer();
checkVolume(audioManager);
2018-04-13 09:19:50 +00:00
}
private void playerLoaded(Player player) => info.Loading = false;
2019-01-23 11:52:00 +00:00
public override void OnResuming(IScreen last)
2018-04-13 09:19:50 +00:00
{
base.OnResuming(last);
contentIn();
info.Loading = true;
2018-04-13 09:19:50 +00:00
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
2018-12-26 13:16:35 +00:00
loadNewPlayer();
2018-04-13 09:19:50 +00:00
this.Delay(400).Schedule(pushWhenLoaded);
}
2018-12-26 13:16:35 +00:00
private void loadNewPlayer()
{
var restartCount = player?.RestartCount + 1 ?? 0;
player = createPlayer();
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
loadTask = LoadComponentAsync(player, playerLoaded);
}
2018-04-13 09:19:50 +00:00
private void contentIn()
{
2019-01-24 10:55:42 +00:00
content.ScaleTo(1, 650, Easing.OutQuint);
content.FadeInFromZero(400);
2018-04-13 09:19:50 +00:00
}
private void contentOut()
{
// Ensure the logo is no longer tracking before we scale the content
2019-04-08 06:24:09 +00:00
content.StopTracking();
2019-01-24 10:55:42 +00:00
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
2018-04-13 09:19:50 +00:00
}
private void checkVolume(AudioManager audio)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (!muteWarningShownOnce && (volumeOverlay.IsMuted.Value || audio.Volume.Value <= audio.Volume.MinValue || audio.VolumeTrack.Value <= audio.VolumeTrack.MinValue))
{
notificationOverlay.Post(new MutedNotification());
muteWarningShownOnce = true;
}
}
2019-01-23 11:52:00 +00:00
public override void OnEntering(IScreen last)
2018-04-13 09:19:50 +00:00
{
base.OnEntering(last);
2019-01-24 10:55:42 +00:00
content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
2018-04-13 09:19:50 +00:00
contentIn();
info.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
2019-03-22 11:01:58 +00:00
const double duration = 300;
2018-04-13 09:19:50 +00:00
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
}
2019-03-22 11:01:58 +00:00
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
2018-04-13 09:19:50 +00:00
logo.FadeIn(350);
Scheduler.AddDelayed(() =>
{
if (this.IsCurrentScreen())
content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
}, resuming ? 0 : 500);
2019-03-26 08:18:35 +00:00
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
2019-04-08 06:24:09 +00:00
content.StopTracking();
2018-04-13 09:19:50 +00:00
}
protected override void LoadComplete()
{
inputManager = GetContainingInputManager();
base.LoadComplete();
}
2018-04-13 09:19:50 +00:00
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
2018-04-13 09:19:50 +00:00
2019-03-26 01:48:29 +00:00
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
2018-04-13 09:19:50 +00:00
private void pushWhenLoaded()
{
2019-01-23 11:52:00 +00:00
if (!this.IsCurrentScreen()) return;
2018-04-13 09:19:50 +00:00
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
if (pushDebounce != null)
return;
pushDebounce = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
2019-01-23 11:52:00 +00:00
if (!this.IsCurrentScreen()) return;
2018-04-13 09:19:50 +00:00
loadTask = null;
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
2019-01-23 11:52:00 +00:00
this.Push(player);
else
2019-01-23 11:52:00 +00:00
this.Exit();
2018-04-13 09:19:50 +00:00
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
}
}
private void cancelLoad()
{
pushDebounce?.Cancel();
pushDebounce = null;
}
2019-01-23 11:52:00 +00:00
public override void OnSuspending(IScreen next)
2018-04-13 09:19:50 +00:00
{
BackgroundBrightnessReduction = false;
2018-04-13 09:19:50 +00:00
base.OnSuspending(next);
cancelLoad();
}
2019-01-23 11:52:00 +00:00
public override bool OnExiting(IScreen next)
2018-04-13 09:19:50 +00:00
{
2019-01-24 10:55:42 +00:00
content.ScaleTo(0.7f, 150, Easing.InQuint);
2018-04-13 09:19:50 +00:00
this.FadeOut(150);
cancelLoad();
2019-02-18 07:00:59 +00:00
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
2019-02-20 08:20:45 +00:00
2018-04-13 09:19:50 +00:00
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
loadTask?.ContinueWith(_ => player.Dispose());
}
2018-04-13 09:19:50 +00:00
}
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
get => backgroundBrightnessReduction;
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
protected override void Update()
{
base.Update();
if (!this.IsCurrentScreen())
return;
2019-03-20 10:41:20 +00:00
// We need to perform this check here rather than in OnHover as any number of children of VisualSettings
// may also be handling the hover events.
2019-03-20 10:35:40 +00:00
if (inputManager.HoveredDrawables.Contains(VisualSettings))
{
// Preview user-defined background dim and blur when hovered on the visual settings panel.
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;
BackgroundBrightnessReduction = false;
}
2019-03-20 07:54:42 +00:00
else
{
// Returns background dim and blur to the values specified by PlayerLoader.
Background.EnableUserDim.Value = false;
Background.BlurAmount.Value = BACKGROUND_BLUR;
BackgroundBrightnessReduction = true;
}
}
2018-04-13 09:19:50 +00:00
private class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container
{
public MetadataLine(string left, string right)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.8f),
2018-04-13 09:19:50 +00:00
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
}
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
2019-01-26 09:14:45 +00:00
public bool Loading
{
set
{
if (value)
{
loading.Show();
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
}
else
{
loading.Hide();
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
}
}
}
2018-04-13 09:19:50 +00:00
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, Drawable facade)
2018-04-13 09:19:50 +00:00
{
this.beatmap = beatmap;
2019-04-08 09:32:05 +00:00
this.mods = mods;
this.facade = facade;
2018-04-13 09:19:50 +00:00
}
[BackgroundDependencyLoader]
private void load()
2018-04-13 09:19:50 +00:00
{
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
2018-04-13 09:19:50 +00:00
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new[]
2018-04-13 09:19:50 +00:00
{
2019-04-17 08:24:09 +00:00
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
2018-04-13 09:19:50 +00:00
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
2019-02-20 07:52:36 +00:00
Font = OsuFont.GetFont(size: 36, italics: true),
2018-04-13 09:19:50 +00:00
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
2019-03-28 06:40:58 +00:00
Margin = new MarginPadding { Top = 15 },
2018-04-13 09:19:50 +00:00
},
new OsuSpriteText
{
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
2019-02-20 07:52:36 +00:00
Font = OsuFont.GetFont(size: 26, italics: true),
2018-04-13 09:19:50 +00:00
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new Drawable[]
2018-04-13 09:19:50 +00:00
{
backgroundSprite = new Sprite
2018-04-13 09:19:50 +00:00
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
2018-04-13 09:19:50 +00:00
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
2019-02-20 07:52:36 +00:00
Font = OsuFont.GetFont(size: 26, italics: true),
2018-04-13 09:19:50 +00:00
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
2019-03-05 08:58:05 +00:00
new ModDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
2019-04-08 09:32:05 +00:00
Current = { Value = mods }
2019-03-05 08:58:05 +00:00
}
2018-04-13 09:19:50 +00:00
},
}
};
Loading = true;
2018-04-13 09:19:50 +00:00
}
}
private class MutedNotification : SimpleNotification
{
public MutedNotification()
{
Text = "Your music volume is set to 0%! Click here to restore it.";
}
public override bool IsImportant => true;
public override bool RequestsFocus => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackgound.Colour = colours.RedDark;
Activated = delegate
{
notificationOverlay.Hide();
2019-09-15 14:50:01 +00:00
volumeOverlay.IsMuted.Value = false;
audioManager.Volume.SetDefault();
audioManager.VolumeTrack.SetDefault();
return true;
};
}
}
2018-04-13 09:19:50 +00:00
}
}