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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Linq ;
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using JetBrains.Annotations ;
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using Newtonsoft.Json ;
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using osu.Framework.Bindables ;
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using osu.Game.Beatmaps ;
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using osu.Game.Online.API ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Utils ;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class PlaylistItem : IEquatable < PlaylistItem >
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{
[JsonProperty("id")]
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public long ID { get ; set ; }
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[JsonProperty("owner_id")]
public int OwnerID { get ; set ; }
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[JsonProperty("ruleset_id")]
public int RulesetID { get ; set ; }
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/// <summary>
/// Whether this <see cref="PlaylistItem"/> is still a valid selection for the <see cref="Room"/>.
/// </summary>
[JsonProperty("expired")]
public bool Expired { get ; set ; }
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[JsonProperty("playlist_order")]
public ushort? PlaylistOrder { get ; set ; }
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[JsonProperty("played_at")]
public DateTimeOffset ? PlayedAt { get ; set ; }
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[JsonProperty("allowed_mods")]
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public APIMod [ ] AllowedMods { get ; set ; } = Array . Empty < APIMod > ( ) ;
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[JsonProperty("required_mods")]
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public APIMod [ ] RequiredMods { get ; set ; } = Array . Empty < APIMod > ( ) ;
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/// <summary>
/// Used for deserialising from the API.
/// </summary>
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap
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{
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// This getter is required/used internally by JSON.NET during deserialisation to do default-value comparisons. It is never used during serialisation (see: ShouldSerializeapiBeatmap()).
// It will always return a null value on deserialisation, which JSON.NET will handle gracefully.
get = > ( APIBeatmap ) Beatmap ;
set = > Beatmap = value ;
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}
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/// <summary>
/// Used for serialising to the API.
/// </summary>
[JsonProperty("beatmap_id")]
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private int onlineBeatmapId
{
get = > Beatmap . OnlineID ;
// This setter is only required for client-side serialise-then-deserialise operations.
// Serialisation is supposed to emit only a `beatmap_id`, but a (non-null) `beatmap` is required on deserialise.
set = > Beatmap = new APIBeatmap { OnlineID = value } ;
}
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/// <summary>
/// A beatmap representing this playlist item.
/// In many cases, this will *not* contain any usable information apart from OnlineID.
/// </summary>
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[JsonIgnore]
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public IBeatmapInfo Beatmap { get ; private set ; }
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[JsonIgnore]
public IBindable < bool > Valid = > valid ;
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private readonly Bindable < bool > valid = new BindableBool ( true ) ;
[JsonConstructor]
private PlaylistItem ( )
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: this ( new APIBeatmap ( ) )
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{
}
public PlaylistItem ( IBeatmapInfo beatmap )
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{
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Beatmap = beatmap ;
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}
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public PlaylistItem ( MultiplayerPlaylistItem item )
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: this ( new APIBeatmap { OnlineID = item . BeatmapID , StarRating = item . StarRating } )
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{
ID = item . ID ;
OwnerID = item . OwnerID ;
RulesetID = item . RulesetID ;
Expired = item . Expired ;
PlaylistOrder = item . PlaylistOrder ;
PlayedAt = item . PlayedAt ;
RequiredMods = item . RequiredMods . ToArray ( ) ;
AllowedMods = item . AllowedMods . ToArray ( ) ;
}
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public void MarkInvalid ( ) = > valid . Value = false ;
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#region Newtonsoft . Json implicit ShouldSerialize ( ) methods
// The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases.
// They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed
// unless the fields are also renamed.
[UsedImplicitly]
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public bool ShouldSerializeID ( ) = > false ;
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// ReSharper disable once IdentifierTypo
[UsedImplicitly]
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public bool ShouldSerializeapiBeatmap ( ) = > false ;
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#endregion
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public PlaylistItem With ( Optional < IBeatmapInfo > beatmap = default , Optional < ushort? > playlistOrder = default ) = > new PlaylistItem ( beatmap . GetOr ( Beatmap ) )
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{
ID = ID ,
OwnerID = OwnerID ,
RulesetID = RulesetID ,
Expired = Expired ,
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PlaylistOrder = playlistOrder . GetOr ( PlaylistOrder ) ,
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PlayedAt = PlayedAt ,
AllowedMods = AllowedMods ,
RequiredMods = RequiredMods ,
valid = { Value = Valid . Value } ,
} ;
public bool Equals ( PlaylistItem ? other )
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= > ID = = other ? . ID
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& & Beatmap . OnlineID = = other . Beatmap . OnlineID
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& & RulesetID = = other . RulesetID
& & Expired = = other . Expired
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& & PlaylistOrder = = other . PlaylistOrder
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& & AllowedMods . SequenceEqual ( other . AllowedMods )
& & RequiredMods . SequenceEqual ( other . RequiredMods ) ;
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}
}