2019-01-24 08:43:03 +00:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2021-05-25 09:37:04 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
2021-07-09 05:28:57 +00:00
|
|
|
|
using System.Linq;
|
2020-12-18 07:51:59 +00:00
|
|
|
|
using System.Threading.Tasks;
|
2020-11-24 06:41:56 +00:00
|
|
|
|
using osu.Framework.Input.Bindings;
|
2021-07-09 05:28:57 +00:00
|
|
|
|
using osu.Framework.Threading;
|
2021-06-01 06:44:24 +00:00
|
|
|
|
using osu.Game.Beatmaps;
|
2021-07-09 05:28:57 +00:00
|
|
|
|
using osu.Game.Extensions;
|
2020-11-24 06:41:56 +00:00
|
|
|
|
using osu.Game.Input.Bindings;
|
2021-05-25 09:37:04 +00:00
|
|
|
|
using osu.Game.Rulesets.Mods;
|
2021-07-09 05:28:57 +00:00
|
|
|
|
using osu.Game.Rulesets.Objects;
|
2018-11-29 04:22:45 +00:00
|
|
|
|
using osu.Game.Scoring;
|
2020-03-29 14:52:50 +00:00
|
|
|
|
using osu.Game.Screens.Ranking;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
namespace osu.Game.Screens.Play
|
|
|
|
|
{
|
2020-11-24 06:41:56 +00:00
|
|
|
|
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
2021-06-01 06:44:24 +00:00
|
|
|
|
private readonly Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2019-09-19 05:00:41 +00:00
|
|
|
|
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
|
2020-05-12 11:08:35 +00:00
|
|
|
|
protected override bool CheckModsAllowFailure() => false;
|
2019-09-18 19:49:48 +00:00
|
|
|
|
|
2020-12-23 08:39:08 +00:00
|
|
|
|
public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
|
2021-05-25 09:37:04 +00:00
|
|
|
|
: this((_, __) => score, configuration)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
2021-06-01 06:44:24 +00:00
|
|
|
|
public ReplayPlayer(Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore, PlayerConfiguration configuration = null)
|
2020-12-23 08:39:08 +00:00
|
|
|
|
: base(configuration)
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
2021-05-25 09:37:04 +00:00
|
|
|
|
this.createScore = createScore;
|
|
|
|
|
}
|
|
|
|
|
|
2020-03-23 10:31:43 +00:00
|
|
|
|
protected override void PrepareReplay()
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
2020-10-27 09:56:28 +00:00
|
|
|
|
DrawableRuleset?.SetReplayScore(Score);
|
2020-06-19 12:54:09 +00:00
|
|
|
|
}
|
2020-11-24 06:41:56 +00:00
|
|
|
|
|
2021-06-02 06:44:04 +00:00
|
|
|
|
protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value);
|
|
|
|
|
|
2020-12-18 18:32:05 +00:00
|
|
|
|
// Don't re-import replay scores as they're already present in the database.
|
|
|
|
|
protected override Task ImportScore(Score score) => Task.CompletedTask;
|
2020-12-18 07:51:59 +00:00
|
|
|
|
|
|
|
|
|
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
|
|
|
|
|
|
2021-07-09 05:28:57 +00:00
|
|
|
|
private ScheduledDelegate keyboardSeekDelegate;
|
|
|
|
|
|
2020-11-24 06:41:56 +00:00
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
|
|
|
{
|
2021-07-09 05:28:57 +00:00
|
|
|
|
const double keyboard_seek_amount = 5000;
|
|
|
|
|
|
2020-11-24 06:41:56 +00:00
|
|
|
|
switch (action)
|
|
|
|
|
{
|
2021-07-09 05:28:57 +00:00
|
|
|
|
case GlobalAction.SeekReplayBackward:
|
|
|
|
|
keyboardSeekDelegate?.Cancel();
|
|
|
|
|
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(-1));
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
case GlobalAction.SeekReplayForward:
|
|
|
|
|
keyboardSeekDelegate?.Cancel();
|
|
|
|
|
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(1));
|
|
|
|
|
return true;
|
|
|
|
|
|
2020-11-26 11:04:44 +00:00
|
|
|
|
case GlobalAction.TogglePauseReplay:
|
2020-11-24 06:41:56 +00:00
|
|
|
|
if (GameplayClockContainer.IsPaused.Value)
|
|
|
|
|
GameplayClockContainer.Start();
|
|
|
|
|
else
|
|
|
|
|
GameplayClockContainer.Stop();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
2021-07-09 05:28:57 +00:00
|
|
|
|
|
|
|
|
|
void keyboardSeek(int direction)
|
|
|
|
|
{
|
|
|
|
|
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayBeatmap.HitObjects.Last().GetEndTime());
|
|
|
|
|
|
|
|
|
|
Seek(target);
|
|
|
|
|
}
|
2020-11-24 06:41:56 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnReleased(GlobalAction action)
|
|
|
|
|
{
|
2021-07-09 05:28:57 +00:00
|
|
|
|
switch (action)
|
|
|
|
|
{
|
|
|
|
|
case GlobalAction.SeekReplayBackward:
|
|
|
|
|
case GlobalAction.SeekReplayForward:
|
|
|
|
|
keyboardSeekDelegate?.Cancel();
|
|
|
|
|
break;
|
|
|
|
|
}
|
2020-11-24 06:41:56 +00:00
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|