2019-12-17 09:16:25 +00:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
2022-06-17 07:37:17 +00:00
|
|
|
#nullable disable
|
|
|
|
|
2019-12-17 09:16:25 +00:00
|
|
|
using System;
|
|
|
|
using osu.Framework.Extensions.Color4Extensions;
|
2019-12-18 06:39:36 +00:00
|
|
|
using osu.Game.Rulesets.Osu.Objects;
|
2020-12-04 11:21:53 +00:00
|
|
|
using osu.Game.Rulesets.Osu.Skinning.Default;
|
2021-09-01 06:10:56 +00:00
|
|
|
using osu.Game.Skinning;
|
2021-08-09 08:56:47 +00:00
|
|
|
using osu.Game.Utils;
|
2019-12-17 09:16:25 +00:00
|
|
|
using osuTK.Graphics;
|
|
|
|
|
2020-12-04 11:21:53 +00:00
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
2019-12-17 09:16:25 +00:00
|
|
|
{
|
2019-12-17 10:29:27 +00:00
|
|
|
public class LegacySliderBody : PlaySliderBody
|
2019-12-17 09:16:25 +00:00
|
|
|
{
|
|
|
|
protected override DrawableSliderPath CreateSliderPath() => new LegacyDrawableSliderPath();
|
|
|
|
|
2021-09-01 06:10:56 +00:00
|
|
|
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
|
|
|
|
{
|
|
|
|
// legacy skins use a constant value for slider track alpha, regardless of the source colour.
|
|
|
|
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.7f);
|
|
|
|
}
|
|
|
|
|
2019-12-17 09:16:25 +00:00
|
|
|
private class LegacyDrawableSliderPath : DrawableSliderPath
|
|
|
|
{
|
2019-12-18 06:39:36 +00:00
|
|
|
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
|
2019-12-18 04:37:37 +00:00
|
|
|
|
2020-09-04 10:33:23 +00:00
|
|
|
protected new float CalculatedBorderPortion
|
|
|
|
// Roughly matches osu!stable's slider border portions.
|
|
|
|
=> base.CalculatedBorderPortion * 0.77f;
|
|
|
|
|
2019-12-17 09:16:25 +00:00
|
|
|
protected override Color4 ColourAt(float position)
|
|
|
|
{
|
2019-12-18 04:37:37 +00:00
|
|
|
float realBorderPortion = shadow_portion + CalculatedBorderPortion;
|
|
|
|
float realGradientPortion = 1 - realBorderPortion;
|
|
|
|
|
|
|
|
if (position <= shadow_portion)
|
|
|
|
return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion);
|
|
|
|
|
|
|
|
if (position <= realBorderPortion)
|
2019-12-17 09:16:25 +00:00
|
|
|
return BorderColour;
|
|
|
|
|
2019-12-18 04:37:37 +00:00
|
|
|
position -= realBorderPortion;
|
2019-12-17 09:16:25 +00:00
|
|
|
|
2021-08-09 08:56:47 +00:00
|
|
|
Color4 outerColour = AccentColour.Darken(0.1f);
|
|
|
|
Color4 innerColour = lighten(AccentColour, 0.5f);
|
2019-12-17 09:16:25 +00:00
|
|
|
|
2021-08-09 08:56:47 +00:00
|
|
|
return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1);
|
2019-12-17 09:16:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Lightens a colour in a way more friendly to dark or strong colours.
|
|
|
|
/// </summary>
|
|
|
|
private static Color4 lighten(Color4 color, float amount)
|
|
|
|
{
|
|
|
|
amount *= 0.5f;
|
|
|
|
return new Color4(
|
|
|
|
Math.Min(1, color.R * (1 + 0.5f * amount) + 1 * amount),
|
|
|
|
Math.Min(1, color.G * (1 + 0.5f * amount) + 1 * amount),
|
|
|
|
Math.Min(1, color.B * (1 + 0.5f * amount) + 1 * amount),
|
|
|
|
color.A);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|