osu/osu.Android/GameplayScreenRotationLocker.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying = null!;
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private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
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localUserPlaying.BindValueChanged(updateLock, true);
}
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private void updateLock(ValueChangedEvent<bool> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
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gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
}