2020-10-14 11:43:56 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Android.Content.PM;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game;
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namespace osu.Android
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{
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2022-11-26 16:59:38 +00:00
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public partial class GameplayScreenRotationLocker : Component
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2020-10-14 11:43:56 +00:00
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{
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2023-06-24 15:05:52 +00:00
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private Bindable<bool> localUserPlaying = null!;
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2020-10-14 11:43:56 +00:00
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2020-10-18 18:07:42 +00:00
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[Resolved]
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2023-06-22 16:37:25 +00:00
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private OsuGameActivity gameActivity { get; set; } = null!;
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2020-10-18 18:07:42 +00:00
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2020-10-14 11:43:56 +00:00
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
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2020-10-19 08:01:24 +00:00
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localUserPlaying.BindValueChanged(updateLock, true);
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2020-10-14 11:43:56 +00:00
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}
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2020-10-16 17:21:51 +00:00
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private void updateLock(ValueChangedEvent<bool> userPlaying)
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2020-10-14 11:43:56 +00:00
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{
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2020-10-18 18:07:42 +00:00
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gameActivity.RunOnUiThread(() =>
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2020-10-14 11:43:56 +00:00
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{
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2022-02-03 12:55:04 +00:00
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gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
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2020-10-14 11:43:56 +00:00
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});
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}
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}
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}
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