2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using System;
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2019-03-27 10:29:27 +00:00
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using osu.Framework.Graphics.Sprites;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHardRock : Mod, IApplicableToDifficulty
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{
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public override string Name => "Hard Rock";
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2018-11-30 08:16:00 +00:00
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public override string Acronym => "HR";
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2020-01-14 13:22:00 +00:00
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public override IconUsage? Icon => OsuIcon.ModHardrock;
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2018-04-13 09:19:50 +00:00
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Everything just got a bit harder...";
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2019-12-12 00:25:51 +00:00
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
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2018-04-13 09:19:50 +00:00
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2020-06-09 15:09:29 +00:00
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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2019-12-26 05:52:08 +00:00
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2020-12-29 14:22:56 +00:00
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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2018-04-13 09:19:50 +00:00
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{
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const float ratio = 1.4f;
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2018-05-15 12:57:08 +00:00
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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2018-04-13 09:19:50 +00:00
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difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
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2018-05-15 12:25:20 +00:00
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difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
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difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
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2018-04-13 09:19:50 +00:00
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}
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}
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}
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