2021-12-24 05:23:09 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2021-12-24 05:23:09 +00:00
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using System;
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2022-04-28 11:10:47 +00:00
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using System.Threading.Tasks;
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2022-04-21 13:55:13 +00:00
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using osu.Framework.Allocation;
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2022-04-28 11:10:47 +00:00
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using osu.Framework.Logging;
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2021-12-24 05:23:09 +00:00
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using osu.Framework.Screens;
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using osu.Game.Online.Multiplayer;
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2021-12-24 05:23:09 +00:00
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public partial class MultiplayerPlayerLoader : PlayerLoader
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{
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2022-01-25 16:45:11 +00:00
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public bool GameplayPassed => player?.GameplayState.HasPassed == true;
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2021-12-24 05:23:09 +00:00
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2022-04-21 13:55:13 +00:00
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; }
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2021-12-24 05:23:09 +00:00
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private Player player;
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public MultiplayerPlayerLoader(Func<Player> createPlayer)
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: base(createPlayer)
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{
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}
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2022-04-21 13:55:13 +00:00
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protected override bool ReadyForGameplay =>
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2022-05-26 11:01:33 +00:00
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(
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// The user is ready to enter gameplay.
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base.ReadyForGameplay
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// And the server has received the message that we're loaded.
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&& multiplayerClient.LocalUser?.State == MultiplayerUserState.Loaded
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)
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// Or the server is forcefully starting gameplay.
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|| multiplayerClient.LocalUser?.State == MultiplayerUserState.Playing;
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2022-04-28 11:10:47 +00:00
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protected override void OnPlayerLoaded()
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{
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base.OnPlayerLoaded();
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multiplayerClient.ChangeState(MultiplayerUserState.Loaded)
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.ContinueWith(task => failAndBail(task.Exception?.Message ?? "Server error"), TaskContinuationOptions.NotOnRanToCompletion);
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}
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private void failAndBail(string message = null)
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{
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if (!string.IsNullOrEmpty(message))
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Logger.Log(message, LoggingTarget.Runtime, LogLevel.Important);
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Schedule(() =>
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{
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if (this.IsCurrentScreen())
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this.Exit();
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});
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}
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2022-04-21 15:52:44 +00:00
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(e);
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player = (Player)e.Next;
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}
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}
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}
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