osu/osu.Game/Overlays/Mods/ModColumn.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public class ModColumn : CompositeDrawable
{
public readonly Container TopLevelContent;
public readonly ModType ModType;
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private Func<Mod, bool>? filter;
/// <summary>
/// Function determining whether each mod in the column should be displayed.
/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
/// </summary>
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public Func<Mod, bool>? Filter
{
get => filter;
set
{
filter = value;
updateState();
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}
}
public Bindable<bool> Active = new BindableBool(true);
/// <summary>
/// List of mods marked as selected in this column.
/// </summary>
/// <remarks>
/// Note that the mod instances returned by this property are owned solely by this column
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
/// </remarks>
public IReadOnlyList<Mod> SelectedMods { get; private set; } = Array.Empty<Mod>();
/// <summary>
/// Invoked when a mod panel has been selected interactively by the user.
/// </summary>
public event Action? SelectionChangedByUser;
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
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protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod);
private readonly Key[]? toggleKeys;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
/// <summary>
/// All mods that are available for the current ruleset in this particular column.
/// </summary>
/// <remarks>
/// Note that the mod instances in this list are owned solely by this column
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
/// </remarks>
private IReadOnlyList<Mod> localAvailableMods = Array.Empty<Mod>();
private readonly TextFlowContainer headerText;
private readonly Box headerBackground;
private readonly Container contentContainer;
private readonly Box contentBackground;
private readonly FillFlowContainer<ModPanel> panelFlow;
private readonly ToggleAllCheckbox? toggleAllCheckbox;
private Colour4 accentColour;
private Task? latestLoadTask;
internal bool ItemsLoaded => latestLoadTask == null;
private const float header_height = 42;
public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null)
{
ModType = modType;
this.toggleKeys = toggleKeys;
Width = 320;
RelativeSizeAxes = Axes.Y;
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Container controlContainer;
InternalChildren = new Drawable[]
{
TopLevelContent = new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = ModPanel.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS,
Children = new Drawable[]
{
headerBackground = new Box
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS
},
headerText = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.TorusAlternate.With(size: 17);
t.Shadow = false;
t.Colour = Colour4.Black;
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Padding = new MarginPadding
{
Horizontal = 17,
Bottom = ModPanel.CORNER_RADIUS
}
}
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = header_height },
Child = contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
BorderThickness = 3,
Children = new Drawable[]
{
contentBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
controlContainer = new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 14 }
}
},
new Drawable[]
{
new NestedVerticalScrollContainer
{
RelativeSizeAxes = Axes.Both,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = panelFlow = new FillFlowContainer<ModPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 7),
Padding = new MarginPadding(7)
}
}
}
}
}
}
}
}
}
}
};
createHeaderText();
if (allowBulkSelection)
{
controlContainer.Height = 35;
controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Scale = new Vector2(0.8f),
RelativeSizeAxes = Axes.X,
LabelText = "Enable All",
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
});
panelFlow.Padding = new MarginPadding
{
Top = 0,
Bottom = 7,
Horizontal = 7
};
}
}
private void createHeaderText()
{
IEnumerable<string> headerTextWords = ModType.Humanize(LetterCasing.Title).Split(' ');
if (headerTextWords.Count() > 1)
{
headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold));
headerTextWords = headerTextWords.Skip(1);
}
headerText.AddText(string.Join(' ', headerTextWords));
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
{
availableMods.BindTo(game.AvailableMods);
// this `BindValueChanged` callback is intentionally here, to ensure that local available mods are constructed as early as possible.
// this is needed to make sure no external changes to mods are dropped while mod panels are asynchronously loading.
availableMods.BindValueChanged(_ => updateLocalAvailableMods(), true);
headerBackground.Colour = accentColour = colours.ForModType(ModType);
if (toggleAllCheckbox != null)
{
toggleAllCheckbox.AccentColour = accentColour;
toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f);
}
contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3);
contentBackground.Colour = colourProvider.Background4;
}
private void updateLocalAvailableMods()
{
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>())
.Select(m => m.DeepClone())
.ToList();
if (newMods.SequenceEqual(localAvailableMods))
return;
localAvailableMods = newMods;
if (!IsLoaded)
// if we're coming from BDL, perform the first load synchronously to make sure everything is in place as early as possible.
onPanelsLoaded(createPanels());
else
asyncLoadPanels();
}
private CancellationTokenSource? cancellationTokenSource;
private void asyncLoadPanels()
{
cancellationTokenSource?.Cancel();
var panels = createPanels();
Task? loadTask;
latestLoadTask = loadTask = LoadComponentsAsync(panels, onPanelsLoaded, (cancellationTokenSource = new CancellationTokenSource()).Token);
loadTask.ContinueWith(_ =>
{
if (loadTask == latestLoadTask)
latestLoadTask = null;
});
}
private IEnumerable<ModPanel> createPanels()
{
var panels = localAvailableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
return panels;
}
private void onPanelsLoaded(IEnumerable<ModPanel> loaded)
{
panelFlow.ChildrenEnumerable = loaded;
updateState();
foreach (var panel in panelFlow)
{
panel.Active.BindValueChanged(_ => panelStateChanged(panel));
}
}
private void updateState()
{
foreach (var panel in panelFlow)
{
panel.Active.Value = SelectedMods.Contains(panel.Mod);
panel.ApplyFilter(Filter);
}
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
{
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
}
}
/// <summary>
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SetSelection"/> call.
/// </summary>
private bool externalSelectionUpdateInProgress;
private void panelStateChanged(ModPanel panel)
{
if (externalSelectionUpdateInProgress)
return;
var newSelectedMods = panel.Active.Value
? SelectedMods.Append(panel.Mod)
: SelectedMods.Except(panel.Mod.Yield());
SelectedMods = newSelectedMods.ToArray();
updateState();
SelectionChangedByUser?.Invoke();
}
/// <summary>
/// Adjusts the set of selected mods in this column to match the passed in <paramref name="mods"/>.
/// </summary>
/// <remarks>
/// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state.
/// <see cref="ModSelectScreen"/> uses this to substitute any external mod references in <see cref="ModSelectScreen.SelectedMods"/>
/// to references that are owned by this column.
/// </remarks>
internal void SetSelection(IReadOnlyList<Mod> mods)
{
externalSelectionUpdateInProgress = true;
var newSelection = new List<Mod>();
foreach (var mod in localAvailableMods)
{
var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == mod.GetType());
if (matchingSelectedMod != null)
{
mod.CopyFrom(matchingSelectedMod);
newSelection.Add(mod);
}
else
{
mod.ResetSettingsToDefaults();
}
}
SelectedMods = newSelection;
updateState();
externalSelectionUpdateInProgress = false;
}
#region Bulk select / deselect
private const double initial_multiple_selection_delay = 120;
private double selectionDelay = initial_multiple_selection_delay;
private double lastSelection;
private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
internal bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
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protected override void Update()
{
base.Update();
if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
{
if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
{
dequeuedAction();
// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
selectionDelay = Math.Max(30, selectionDelay * 0.8f);
lastSelection = Time.Current;
}
else
{
// reset the selection delay after all animations have been completed.
// this will cause the next action to be immediately performed.
selectionDelay = initial_multiple_selection_delay;
}
}
}
/// <summary>
/// Selects all mods.
/// </summary>
public void SelectAll()
{
pendingSelectionOperations.Clear();
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foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
}
/// <summary>
/// Deselects all mods.
/// </summary>
public void DeselectAll()
{
pendingSelectionOperations.Clear();
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foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
}
/// <summary>
/// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state.
/// </summary>
public void FlushPendingSelections()
{
while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
dequeuedAction();
}
private class ToggleAllCheckbox : OsuCheckbox
{
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
updateState();
}
}
private Color4 accentHoverColour;
public Color4 AccentHoverColour
{
get => accentHoverColour;
set
{
accentHoverColour = value;
updateState();
}
}
private readonly ModColumn column;
public ToggleAllCheckbox(ModColumn column)
: base(false)
{
this.column = column;
}
protected override void ApplyLabelParameters(SpriteText text)
{
base.ApplyLabelParameters(text);
text.Font = text.Font.With(weight: FontWeight.SemiBold);
}
[BackgroundDependencyLoader]
private void load()
{
updateState();
}
private void updateState()
{
Nub.AccentColour = AccentColour;
Nub.GlowingAccentColour = AccentHoverColour;
Nub.GlowColour = AccentHoverColour.Opacity(0.2f);
}
protected override void OnUserChange(bool value)
{
if (value)
column.SelectAll();
else
column.DeselectAll();
}
}
#endregion
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#region Keyboard selection support
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed) return false;
if (toggleKeys == null) return false;
int index = Array.IndexOf(toggleKeys, e.Key);
if (index < 0) return false;
var panel = panelFlow.ElementAtOrDefault(index);
if (panel == null || panel.Filtered.Value) return false;
panel.Active.Toggle();
return true;
}
#endregion
}
}