2017-02-19 16:41:51 +00:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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2017-03-12 05:32:50 +00:00
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using osu.Game.Modes.Taiko.Beatmaps;
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2017-02-19 16:41:51 +00:00
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using osu.Game.Modes.Taiko.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Taiko
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{
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public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoBaseHit>
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{
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public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
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{
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}
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2017-03-12 05:32:50 +00:00
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protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
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2017-02-19 16:41:51 +00:00
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{
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return 0;
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}
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2017-03-12 05:32:50 +00:00
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protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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2017-02-19 16:41:51 +00:00
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}
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}
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