2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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2019-09-27 09:45:22 +00:00
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Rulesets.Osu.Objects;
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2018-11-07 07:08:56 +00:00
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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2018-04-13 09:19:50 +00:00
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{
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2019-09-27 09:45:22 +00:00
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public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
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2018-04-13 09:19:50 +00:00
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{
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2019-10-01 10:33:24 +00:00
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protected readonly HitCirclePiece CirclePiece;
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2019-09-27 09:45:22 +00:00
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private readonly SliderPosition position;
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2021-05-13 10:53:32 +00:00
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public SliderCircleSelectionBlueprint(Slider slider, SliderPosition position)
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2019-09-27 09:45:22 +00:00
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: base(slider)
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2018-04-13 09:19:50 +00:00
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{
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2019-09-27 09:45:22 +00:00
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this.position = position;
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2020-01-24 08:50:36 +00:00
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2019-10-01 10:33:24 +00:00
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InternalChild = CirclePiece = new HitCirclePiece();
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2018-04-13 09:19:50 +00:00
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Select();
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}
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2019-09-27 09:45:22 +00:00
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protected override void Update()
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{
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base.Update();
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2021-02-05 06:56:13 +00:00
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CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
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2019-09-27 09:45:22 +00:00
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}
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2018-04-13 09:19:50 +00:00
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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2018-09-26 05:01:15 +00:00
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public override bool HandlePositionalInput => false;
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2018-04-13 09:19:50 +00:00
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}
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}
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