osu/osu.Game.Tests/ImportTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
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using osu.Framework.Platform;
using osu.Game.Collections;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
{
public abstract class ImportTest
{
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
{
var osu = new TestOsuGameBase(withBeatmap);
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Task.Factory.StartNew(() => host.Run(osu), TaskCreationOptions.LongRunning)
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
bool ready = false;
// wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid
// database access (GlobalActionContainer is one to do this).
host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true));
waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
public class TestOsuGameBase : OsuGameBase
{
public CollectionManager CollectionManager { get; private set; }
private readonly bool withBeatmap;
public TestOsuGameBase(bool withBeatmap)
{
this.withBeatmap = withBeatmap;
}
[BackgroundDependencyLoader]
private void load()
{
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely();
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AddInternal(CollectionManager = new CollectionManager(Storage));
}
}
}
}