2020-09-29 03:45:20 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-05-07 14:23:30 +00:00
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using osu.Framework.Allocation;
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2020-09-29 03:45:20 +00:00
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using osu.Framework.Bindables;
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using osu.Game.Skinning;
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2022-05-07 14:17:23 +00:00
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namespace osu.Game.Audio
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2020-09-29 03:45:20 +00:00
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{
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/// <summary>
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/// Allows a component to disable sample playback dynamically as required.
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2022-05-07 14:17:23 +00:00
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/// Automatically handled by <see cref="PausableSkinnableSound"/>.
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2022-05-07 14:35:34 +00:00
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/// May also be manually handled locally to particular components.
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2020-09-29 03:45:20 +00:00
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/// </summary>
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2022-05-07 14:23:30 +00:00
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[Cached]
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2020-09-29 03:45:20 +00:00
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public interface ISamplePlaybackDisabler
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{
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/// <summary>
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/// Whether sample playback should be disabled (or paused for looping samples).
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/// </summary>
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IBindable<bool> SamplePlaybackDisabled { get; }
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}
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}
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