2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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2018-12-05 08:13:22 +00:00
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using System.Net.Http;
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2018-04-13 09:19:50 +00:00
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using System.Threading;
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2019-11-29 11:03:14 +00:00
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using System.Threading.Tasks;
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2018-12-05 08:13:22 +00:00
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using Newtonsoft.Json.Linq;
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2019-02-21 10:04:31 +00:00
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using osu.Framework.Bindables;
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2019-12-03 11:20:49 +00:00
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using osu.Framework.Extensions.ExceptionExtensions;
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2020-06-09 13:13:48 +00:00
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using osu.Framework.Extensions.ObjectExtensions;
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2018-04-13 09:19:50 +00:00
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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public class APIAccess : Component, IAPIProvider
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{
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2020-02-14 15:18:56 +00:00
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private readonly OsuConfigManager config;
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2020-02-14 13:27:21 +00:00
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2018-04-13 09:19:50 +00:00
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private readonly OAuth authentication;
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2019-03-13 03:56:47 +00:00
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public string Endpoint => @"https://osu.ppy.sh";
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2018-04-13 09:19:50 +00:00
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private const string client_id = @"5";
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private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
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2018-09-01 03:55:11 +00:00
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private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
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2018-04-13 09:19:50 +00:00
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/// <summary>
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/// The username/email provided by the user when initiating a login.
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/// </summary>
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public string ProvidedUsername { get; private set; }
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private string password;
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2020-12-18 06:16:36 +00:00
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public IBindable<User> LocalUser => localUser;
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public IBindableList<User> Friends => friends;
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public IBindable<UserActivity> Activity => activity;
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2018-04-13 09:19:50 +00:00
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2020-12-18 06:16:36 +00:00
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private Bindable<User> localUser { get; } = new Bindable<User>(createGuestUser());
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2020-12-17 10:30:55 +00:00
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2020-12-18 06:16:36 +00:00
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private BindableList<User> friends { get; } = new BindableList<User>();
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private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
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2019-06-12 09:04:57 +00:00
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2019-06-11 08:28:16 +00:00
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protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
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2018-04-13 09:19:50 +00:00
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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private readonly Logger log;
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public APIAccess(OsuConfigManager config)
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{
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this.config = config;
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authentication = new OAuth(client_id, client_secret, Endpoint);
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log = Logger.GetLogger(LoggingTarget.Network);
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ProvidedUsername = config.Get<string>(OsuSetting.Username);
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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2020-12-18 06:16:36 +00:00
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localUser.BindValueChanged(u =>
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2019-06-12 09:04:57 +00:00
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{
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2020-12-18 06:16:36 +00:00
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u.OldValue?.Activity.UnbindFrom(activity);
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u.NewValue.Activity.BindTo(activity);
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2019-06-12 09:04:57 +00:00
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}, true);
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2018-09-01 04:00:55 +00:00
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var thread = new Thread(run)
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{
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Name = "APIAccess",
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IsBackground = true
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};
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thread.Start();
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2018-04-13 09:19:50 +00:00
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}
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2019-02-21 09:56:34 +00:00
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private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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2018-04-13 09:19:50 +00:00
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internal new void Schedule(Action action) => base.Schedule(action);
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public string AccessToken => authentication.RequestAccessToken();
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/// <summary>
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/// Number of consecutive requests which failed due to network issues.
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/// </summary>
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private int failureCount;
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private void run()
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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2020-10-22 05:19:12 +00:00
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switch (State.Value)
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2018-04-13 09:19:50 +00:00
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{
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case APIState.Failing:
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//todo: replace this with a ping request.
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log.Add(@"In a failing state, waiting a bit before we try again...");
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Thread.Sleep(5000);
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2019-01-09 06:29:27 +00:00
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if (!IsLoggedIn) goto case APIState.Connecting;
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2018-04-13 09:19:50 +00:00
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if (queue.Count == 0)
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{
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log.Add(@"Queueing a ping request");
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2018-12-18 11:19:40 +00:00
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Queue(new GetUserRequest());
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2018-04-13 09:19:50 +00:00
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}
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2018-09-01 03:55:11 +00:00
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2018-04-13 09:19:50 +00:00
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break;
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2019-04-01 03:16:05 +00:00
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2018-04-13 09:19:50 +00:00
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case APIState.Offline:
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case APIState.Connecting:
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2020-05-05 01:31:11 +00:00
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// work to restore a connection...
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2018-04-13 09:19:50 +00:00
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if (!HasLogin)
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{
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2020-10-22 05:19:12 +00:00
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state.Value = APIState.Offline;
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2018-04-13 09:19:50 +00:00
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Thread.Sleep(50);
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continue;
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}
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2020-10-22 05:19:12 +00:00
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state.Value = APIState.Connecting;
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2018-04-13 09:19:50 +00:00
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// save the username at this point, if the user requested for it to be.
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config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
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if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password))
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{
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//todo: this fails even on network-related issues. we should probably handle those differently.
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//NotificationOverlay.ShowMessage("Login failed!");
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log.Add(@"Login failed!");
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password = null;
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authentication.Clear();
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continue;
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}
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var userReq = new GetUserRequest();
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2020-12-18 06:16:48 +00:00
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2018-04-13 09:19:50 +00:00
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userReq.Success += u =>
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{
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2020-12-18 06:16:36 +00:00
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localUser.Value = u;
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2019-12-18 05:07:03 +00:00
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// todo: save/pull from settings
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2020-12-18 06:16:36 +00:00
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localUser.Value.Status.Value = new UserStatusOnline();
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2019-12-18 05:07:03 +00:00
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2018-04-13 09:19:50 +00:00
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failureCount = 0;
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};
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if (!handleRequest(userReq))
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{
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2020-12-18 06:19:38 +00:00
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failConnectionProcess();
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2018-04-13 09:19:50 +00:00
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continue;
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}
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2020-12-18 06:16:48 +00:00
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// getting user's friends is considered part of the connection process.
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var friendsReq = new GetFriendsRequest();
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friendsReq.Success += res =>
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{
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friends.AddRange(res);
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//we're connected!
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state.Value = APIState.Online;
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};
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if (!handleRequest(friendsReq))
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2020-12-18 06:19:38 +00:00
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{
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failConnectionProcess();
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continue;
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}
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2018-04-13 09:19:50 +00:00
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// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
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// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
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// before actually going online.
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2020-10-22 05:19:12 +00:00
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while (State.Value > APIState.Offline && State.Value < APIState.Online)
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2018-04-13 09:19:50 +00:00
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Thread.Sleep(500);
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break;
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}
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2020-05-05 01:31:11 +00:00
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// hard bail if we can't get a valid access token.
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2018-04-13 09:19:50 +00:00
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if (authentication.RequestAccessToken() == null)
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{
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2018-12-22 08:54:19 +00:00
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Logout();
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2018-04-13 09:19:50 +00:00
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continue;
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}
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2018-09-06 08:38:15 +00:00
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while (true)
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{
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APIRequest req;
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2018-09-01 03:55:11 +00:00
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2018-09-06 08:38:15 +00:00
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lock (queue)
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{
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if (queue.Count == 0) break;
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2019-02-28 04:31:40 +00:00
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2018-09-01 03:55:11 +00:00
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req = queue.Dequeue();
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2018-09-06 08:38:15 +00:00
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}
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2018-09-01 03:55:11 +00:00
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handleRequest(req);
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2018-04-13 09:19:50 +00:00
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}
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2018-09-01 03:55:11 +00:00
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Thread.Sleep(50);
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2018-04-13 09:19:50 +00:00
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}
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2020-12-18 06:19:38 +00:00
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void failConnectionProcess()
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{
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// if something went wrong during the connection process, we want to reset the state (but only if still connecting).
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if (State.Value == APIState.Connecting)
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state.Value = APIState.Failing;
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}
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2018-04-13 09:19:50 +00:00
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}
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2019-11-29 11:03:14 +00:00
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public void Perform(APIRequest request)
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{
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try
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{
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request.Perform(this);
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}
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catch (Exception e)
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{
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// todo: fix exception handling
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request.Fail(e);
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}
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}
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public Task PerformAsync(APIRequest request) =>
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Task.Factory.StartNew(() => Perform(request), TaskCreationOptions.LongRunning);
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2018-04-13 09:19:50 +00:00
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public void Login(string username, string password)
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{
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2020-10-22 05:19:12 +00:00
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Debug.Assert(State.Value == APIState.Offline);
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2018-04-13 09:19:50 +00:00
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ProvidedUsername = username;
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this.password = password;
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}
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2018-12-05 08:13:22 +00:00
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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2018-12-04 11:33:29 +00:00
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{
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2020-10-22 05:19:12 +00:00
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Debug.Assert(State.Value == APIState.Offline);
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2018-12-05 04:08:35 +00:00
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2018-12-05 08:13:22 +00:00
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var req = new RegistrationRequest
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{
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Url = $@"{Endpoint}/users",
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Method = HttpMethod.Post,
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Username = username,
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Email = email,
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Password = password
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};
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try
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{
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req.Perform();
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}
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catch (Exception e)
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{
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try
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{
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2020-06-09 13:13:48 +00:00
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return JObject.Parse(req.GetResponseString()).SelectToken("form_error", true).AsNonNull().ToObject<RegistrationRequest.RegistrationRequestErrors>();
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2018-12-05 08:13:22 +00:00
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}
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catch
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{
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// if we couldn't deserialize the error message let's throw the original exception outwards.
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2019-12-03 11:20:49 +00:00
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e.Rethrow();
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2018-12-05 08:13:22 +00:00
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}
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}
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2018-12-05 04:08:35 +00:00
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2018-12-05 08:13:22 +00:00
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return null;
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2018-12-04 11:33:29 +00:00
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}
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2018-04-13 09:19:50 +00:00
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/// <summary>
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/// Handle a single API request.
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2018-12-18 11:19:40 +00:00
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/// Ensures all exceptions are caught and dealt with correctly.
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2018-04-13 09:19:50 +00:00
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/// </summary>
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/// <param name="req">The request.</param>
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2018-12-17 05:29:11 +00:00
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/// <returns>true if the request succeeded.</returns>
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2018-04-13 09:19:50 +00:00
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private bool handleRequest(APIRequest req)
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{
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try
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{
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req.Perform(this);
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2020-05-05 01:31:11 +00:00
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// we could still be in initialisation, at which point we don't want to say we're Online yet.
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2020-10-22 05:19:12 +00:00
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if (IsLoggedIn) state.Value = APIState.Online;
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2018-04-13 09:19:50 +00:00
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|
|
|
|
|
|
failureCount = 0;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
catch (WebException we)
|
|
|
|
|
{
|
2018-12-18 11:19:40 +00:00
|
|
|
|
handleWebException(we);
|
2018-12-17 05:29:11 +00:00
|
|
|
|
return false;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
2019-06-15 15:31:14 +00:00
|
|
|
|
catch (Exception ex)
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
2019-06-15 15:31:14 +00:00
|
|
|
|
Logger.Error(ex, "Error occurred while handling an API request.");
|
2018-12-17 05:29:11 +00:00
|
|
|
|
return false;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-10-22 05:19:12 +00:00
|
|
|
|
private readonly Bindable<APIState> state = new Bindable<APIState>();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2020-10-22 05:19:12 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// The current connectivity state of the API.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public IBindable<APIState> State => state;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-12-14 06:48:34 +00:00
|
|
|
|
private bool handleWebException(WebException we)
|
|
|
|
|
{
|
|
|
|
|
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
|
|
|
|
|
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
|
|
|
|
|
|
|
|
|
// special cases for un-typed but useful message responses.
|
|
|
|
|
switch (we.Message)
|
|
|
|
|
{
|
|
|
|
|
case "Unauthorized":
|
|
|
|
|
case "Forbidden":
|
|
|
|
|
statusCode = HttpStatusCode.Unauthorized;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (statusCode)
|
|
|
|
|
{
|
|
|
|
|
case HttpStatusCode.Unauthorized:
|
2018-12-22 08:54:19 +00:00
|
|
|
|
Logout();
|
2018-12-14 06:48:34 +00:00
|
|
|
|
return true;
|
2019-04-01 03:16:05 +00:00
|
|
|
|
|
2018-12-14 06:48:34 +00:00
|
|
|
|
case HttpStatusCode.RequestTimeout:
|
|
|
|
|
failureCount++;
|
|
|
|
|
log.Add($@"API failure count is now {failureCount}");
|
|
|
|
|
|
|
|
|
|
if (failureCount < 3)
|
2020-05-05 01:31:11 +00:00
|
|
|
|
// we might try again at an api level.
|
2018-12-14 06:48:34 +00:00
|
|
|
|
return false;
|
|
|
|
|
|
2020-10-22 05:19:12 +00:00
|
|
|
|
if (State.Value == APIState.Online)
|
2018-12-19 05:32:43 +00:00
|
|
|
|
{
|
2020-10-22 05:19:12 +00:00
|
|
|
|
state.Value = APIState.Failing;
|
2018-12-19 05:32:43 +00:00
|
|
|
|
flushQueue();
|
|
|
|
|
}
|
|
|
|
|
|
2018-12-14 06:48:34 +00:00
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2020-12-18 06:16:36 +00:00
|
|
|
|
public bool IsLoggedIn => localUser.Value.Id > 1;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-09-01 03:55:11 +00:00
|
|
|
|
public void Queue(APIRequest request)
|
|
|
|
|
{
|
|
|
|
|
lock (queue) queue.Enqueue(request);
|
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
private void flushQueue(bool failOldRequests = true)
|
|
|
|
|
{
|
2018-09-01 03:55:11 +00:00
|
|
|
|
lock (queue)
|
|
|
|
|
{
|
|
|
|
|
var oldQueueRequests = queue.ToArray();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-09-01 03:55:11 +00:00
|
|
|
|
queue.Clear();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
2018-09-01 03:55:11 +00:00
|
|
|
|
if (failOldRequests)
|
|
|
|
|
{
|
|
|
|
|
foreach (var req in oldQueueRequests)
|
|
|
|
|
req.Fail(new WebException(@"Disconnected from server"));
|
|
|
|
|
}
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-12-22 08:54:19 +00:00
|
|
|
|
public void Logout()
|
2018-04-13 09:19:50 +00:00
|
|
|
|
{
|
|
|
|
|
flushQueue();
|
2019-05-09 04:32:18 +00:00
|
|
|
|
|
2018-04-13 09:19:50 +00:00
|
|
|
|
password = null;
|
|
|
|
|
authentication.Clear();
|
2019-05-09 04:32:18 +00:00
|
|
|
|
|
2020-12-17 10:30:55 +00:00
|
|
|
|
// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
|
|
|
|
|
Schedule(() =>
|
|
|
|
|
{
|
2020-12-18 06:16:36 +00:00
|
|
|
|
localUser.Value = createGuestUser();
|
|
|
|
|
friends.Clear();
|
2020-12-17 10:30:55 +00:00
|
|
|
|
});
|
2019-05-09 04:42:04 +00:00
|
|
|
|
|
2020-10-22 05:19:12 +00:00
|
|
|
|
state.Value = APIState.Offline;
|
2018-04-13 09:19:50 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-01-23 02:06:29 +00:00
|
|
|
|
private static User createGuestUser() => new GuestUser();
|
2018-04-13 09:19:50 +00:00
|
|
|
|
|
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
|
|
|
{
|
|
|
|
|
base.Dispose(isDisposing);
|
|
|
|
|
|
|
|
|
|
flushQueue();
|
|
|
|
|
cancellationToken.Cancel();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-01-23 02:06:29 +00:00
|
|
|
|
internal class GuestUser : User
|
|
|
|
|
{
|
|
|
|
|
public GuestUser()
|
|
|
|
|
{
|
|
|
|
|
Username = @"Guest";
|
|
|
|
|
Id = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-04-13 09:19:50 +00:00
|
|
|
|
public enum APIState
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// We cannot login (not enough credentials).
|
|
|
|
|
/// </summary>
|
|
|
|
|
Offline,
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// We are having connectivity issues.
|
|
|
|
|
/// </summary>
|
|
|
|
|
Failing,
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// We are in the process of (re-)connecting.
|
|
|
|
|
/// </summary>
|
|
|
|
|
Connecting,
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// We are online.
|
|
|
|
|
/// </summary>
|
|
|
|
|
Online
|
|
|
|
|
}
|
|
|
|
|
}
|