osu/osu.Game.Rulesets.Catch/Tests/TestCaseCatchStacker.cs

39 lines
1.1 KiB
C#
Raw Normal View History

2017-10-10 07:34:01 +00:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
2017-10-23 11:58:50 +00:00
[Ignore("getting CI working")]
2017-10-10 07:34:01 +00:00
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
2017-11-28 10:43:26 +00:00
public TestCaseCatchStacker()
: base(typeof(CatchRuleset))
2017-10-10 07:34:01 +00:00
{
}
protected override Beatmap CreateBeatmap()
{
2017-11-28 10:43:26 +00:00
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
}
}
};
2017-10-10 07:34:01 +00:00
2017-11-28 09:18:39 +00:00
for (int i = 0; i < 512; i++)
2017-11-28 09:42:50 +00:00
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
2017-10-10 07:34:01 +00:00
return beatmap;
}
}
}