2019-12-20 10:30:23 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2023-09-07 05:20:19 +00:00
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using System;
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2020-03-22 22:49:45 +00:00
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using System.Linq;
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2023-09-07 05:20:19 +00:00
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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2019-12-22 08:45:32 +00:00
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using osu.Game.Beatmaps;
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2019-12-20 10:30:23 +00:00
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using osu.Game.Configuration;
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2023-09-07 05:20:19 +00:00
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using osu.Game.Graphics.UserInterface;
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2019-12-20 10:30:23 +00:00
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public partial class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
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public DifficultyBindable CircleSize { get; } = new DifficultyBindable
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{
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Precision = 0.1f,
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MinValue = 0,
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MaxValue = 10,
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ExtendedMaxValue = 11,
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ReadCurrentFromDifficulty = diff => diff.CircleSize,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateSettingsControl))]
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public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
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{
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Precision = 0.1f,
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MinValue = 0,
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MaxValue = 10,
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ExtendedMinValue = -10,
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ExtendedMaxValue = 11,
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ReadCurrentFromDifficulty = diff => diff.ApproachRate,
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};
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2020-03-20 20:34:36 +00:00
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public override string SettingDescription
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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2020-03-22 22:49:45 +00:00
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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protected override void ApplySettings(BeatmapDifficulty difficulty)
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{
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base.ApplySettings(difficulty);
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2021-07-08 05:28:13 +00:00
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if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
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if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
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}
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private partial class ApproachRateSettingsControl : DifficultyAdjustSettingsControl
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{
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protected override Drawable CreateControl() => new SliderControl(SliderDisplayCurrent,
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new ApproachRateSlider
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{
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RelativeSizeAxes = Axes.X,
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Current = SliderDisplayCurrent,
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KeyboardStep = 0.1f,
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}
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);
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/// <summary>
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/// A slider bar with more detailed approach rate info for its given value
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/// </summary>
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public partial class ApproachRateSlider : RoundedSliderBar<float>
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{
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public override LocalisableString TooltipText =>
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$"{base.TooltipText} ({millisecondsFromApproachRate(Current.Value, 1.0f)} ms)";
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private double millisecondsFromApproachRate(float value, float clockRate)
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{
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return Math.Round(1800 - Math.Min(value, 5) * 120 - (value >= 5 ? (value - 5) * 150 : 0) / clockRate);
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}
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}
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}
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}
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2019-12-20 10:42:29 +00:00
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}
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