osu/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
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public class TestSceneLogoAnimation : OsuTestScene
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{
[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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LogoAnimation anim2;
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Add(anim2 = new LogoAnimation
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{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = textures.Get("Intro/Triangles/logo-highlight"),
Colour = Colour4.White,
});
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LogoAnimation anim;
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Add(anim = new LogoAnimation
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{
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RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
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Texture = textures.Get("Intro/Triangles/logo-background"),
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Colour = OsuColour.Gray(0.6f),
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});
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AddSliderStep("Progress", 0f, 1f, 0f, newValue =>
{
anim2.AnimationProgress = newValue;
anim.AnimationProgress = newValue;
});
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}
}
}