osu/osu.Game/Overlays/Settings/Sections/SkinSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections
{
public class SkinSection : SettingsSection
{
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private SkinSettingsDropdown skinDropdown;
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public override string Header => "Skin";
public override IconUsage Icon => FontAwesome.PaintBrush;
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private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
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private readonly Bindable<int> configBindable = new Bindable<int>();
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private SkinManager skins;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins)
{
this.skins = skins;
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
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skinDropdown = new SkinSettingsDropdown(),
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new SettingsSlider<double, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
new SettingsSlider<double, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
new SettingsCheckbox
{
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
new SettingsCheckbox
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{
LabelText = "Beatmap skins",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
new SettingsCheckbox
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{
LabelText = "Beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
};
skins.ItemAdded += itemAdded;
skins.ItemRemoved += itemRemoved;
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config.BindWith(OsuSetting.Skin, configBindable);
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skinDropdown.Bindable = dropdownBindable;
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skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
// Todo: This should not be necessary when OsuConfigManager is databased
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if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
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configBindable.Value = 0;
configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
dropdownBindable.BindValueChanged(skin => configBindable.Value = skin.NewValue.ID);
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}
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
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private void itemAdded(SkinInfo s, bool existing)
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{
if (existing)
return;
Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
}
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protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skins != null)
{
skins.ItemAdded -= itemAdded;
skins.ItemRemoved -= itemRemoved;
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}
}
private class SizeSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl { Items = Items };
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private class SkinDropdownControl : DropdownControl
{
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protected override string GenerateItemText(SkinInfo item) => item.ToString();
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}
}
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}
}