osu/osu.Game.Rulesets.Taiko/Mods/TaikoModDifficultyAdjust.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

46 lines
1.4 KiB
C#
Raw Normal View History

2019-12-20 10:30:23 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 07:37:17 +00:00
#nullable disable
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
2019-12-20 10:30:23 +00:00
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
2021-07-08 07:40:32 +00:00
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable ScrollSpeed { get; } = new DifficultyBindable
{
Precision = 0.05f,
MinValue = 0.25f,
MaxValue = 4,
2021-07-09 04:24:26 +00:00
ReadCurrentFromDifficulty = _ => 1,
};
public override string SettingDescription
{
get
{
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N2}";
return string.Join(", ", new[]
{
base.SettingDescription,
2021-01-29 09:04:55 +00:00
scrollSpeed
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
2021-07-08 07:40:32 +00:00
if (ScrollSpeed.Value != null) difficulty.SliderMultiplier *= ScrollSpeed.Value.Value;
}
2019-12-20 10:30:23 +00:00
}
}