2020-10-22 10:41:10 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-10-21 10:05:20 +00:00
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using System.Threading.Tasks;
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namespace osu.Game.Online.Spectator
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{
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2020-10-22 04:12:58 +00:00
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/// <summary>
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/// An interface defining the spectator server instance.
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/// </summary>
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2020-10-21 10:05:20 +00:00
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public interface ISpectatorServer
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{
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2020-10-22 04:12:58 +00:00
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/// <summary>
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/// Signal the start of a new play session.
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/// </summary>
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2020-10-22 08:29:38 +00:00
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/// <param name="state">The state of gameplay.</param>
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Task BeginPlaySession(SpectatorState state);
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2020-10-22 04:12:58 +00:00
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/// <summary>
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/// Send a bundle of frame data for the current play session.
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/// </summary>
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/// <param name="data">The frame data.</param>
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Task SendFrameData(FrameDataBundle data);
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/// <summary>
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/// Signal the end of a play session.
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/// </summary>
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2020-10-22 08:29:38 +00:00
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/// <param name="state">The state of gameplay.</param>
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Task EndPlaySession(SpectatorState state);
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2020-10-22 04:12:58 +00:00
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/// <summary>
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/// Request spectating data for the specified user. May be called on multiple users and offline users.
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/// For offline users, a subscription will be created and data will begin streaming on next play.
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/// </summary>
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/// <param name="userId">The user to subscribe to.</param>
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Task StartWatchingUser(int userId);
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/// <summary>
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/// Stop requesting spectating data for the specified user. Unsubscribes from receiving further data.
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/// </summary>
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/// <param name="userId">The user to unsubscribe from.</param>
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2020-10-22 09:37:19 +00:00
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Task EndWatchingUser(int userId);
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2020-10-21 10:05:20 +00:00
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}
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}
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