mirror of https://github.com/ppy/osu
60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class InputSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.InputSettings";
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/// <summary>
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/// "Input"
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/// </summary>
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public static LocalisableString InputSectionHeader => new TranslatableString(getKey(@"input_section_header"), @"Input");
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/// <summary>
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/// "Global"
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/// </summary>
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public static LocalisableString GlobalKeyBindingHeader => new TranslatableString(getKey(@"global_key_binding_header"), @"Global");
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/// <summary>
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/// "Song Select"
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/// </summary>
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public static LocalisableString SongSelectSection => new TranslatableString(getKey(@"song_select_section"), @"Song Select");
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/// <summary>
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/// "In Game"
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/// </summary>
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public static LocalisableString InGameSection => new TranslatableString(getKey(@"in_game_section"), @"In Game");
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/// <summary>
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/// "Audio"
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/// </summary>
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public static LocalisableString AudioSection => new TranslatableString(getKey(@"audio_section"), @"Audio");
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/// <summary>
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/// "Editor"
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/// </summary>
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public static LocalisableString EditorSection => new TranslatableString(getKey(@"editor_section"), @"Editor");
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/// <summary>
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/// "Reset all bindings in section"
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/// </summary>
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public static LocalisableString ResetSectionButton => new TranslatableString(getKey(@"reset_section_button"), @"Reset all bindings in section");
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/// <summary>
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/// "key configuration"
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/// </summary>
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public static LocalisableString KeyBindingPanelHeader => new TranslatableString(getKey(@"key_binding_panel_header"), @"key configuration");
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/// <summary>
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/// "Customise your keys!"
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/// </summary>
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public static LocalisableString KeyBindingPanelDescription => new TranslatableString(getKey(@"key_binding_panel_description"), @"Customise your keys!");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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