osu/osu.Game/Rulesets/Mods/ModAutoplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
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where T : HitObject
{
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
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}
public abstract class ModAutoplay : Mod, IApplicableFailOverride
{
public override string Name => "Autoplay";
public override string Acronym => "AT";
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public override IconUsage? Icon => OsuIcon.ModAuto;
public override ModType Type => ModType.Automation;
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public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
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public bool PerformFail() => false;
public bool RestartOnFail => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() };
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}
}