2022-01-25 09:29:41 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 07:37:17 +00:00
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#nullable disable
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2022-01-25 09:29:41 +00:00
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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public class TestSceneTaikoEditorSaving : EditorSavingTestScene
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{
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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[Test]
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public void TestTaikoSliderMultiplier()
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{
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AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
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SaveEditor();
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AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
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ReloadEditorToSameBeatmap();
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AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
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bool assertTaikoSliderMulitplier()
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{
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// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
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// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
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var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
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taikoDifficulty.CopyFrom(EditorBeatmap.Difficulty);
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return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
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}
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}
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}
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}
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