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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
using System.IO ;
using System.Linq ;
using osu.Framework.Extensions ;
using osu.Framework.IO.Stores ;
using osu.Framework.Logging ;
using osu.Framework.Platform ;
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using osu.Game.Extensions ;
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using osu.Game.IO ;
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using osu.Game.Models ;
using Realms ;
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namespace osu.Game.Database
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{
/// <summary>
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/// Handles the storing of files to the file system (and database) backing.
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/// </summary>
public class RealmFileStore
{
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private readonly RealmAccess realm ;
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public readonly IResourceStore < byte [ ] > Store ;
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public readonly Storage Storage ;
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public RealmFileStore ( RealmAccess realm , Storage storage )
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{
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this . realm = realm ;
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Storage = storage . GetStorageForDirectory ( @"files" ) ;
Store = new StorageBackedResourceStore ( Storage ) ;
}
/// <summary>
/// Add a new file to the game-wide database, copying it to permanent storage if not already present.
/// </summary>
/// <param name="data">The file data stream.</param>
/// <param name="realm">The realm instance to add to. Should already be in a transaction.</param>
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/// <param name="addToRealm">Whether the <see cref="RealmFile"/> should immediately be added to the underlying realm. If <c>false</c> is provided here, the instance must be manually added.</param>
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/// <param name="preferHardLinks">Whether this import should use hard links rather than file copy operations if available.</param>
public RealmFile Add ( Stream data , Realm realm , bool addToRealm = true , bool preferHardLinks = false )
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{
string hash = data . ComputeSHA2Hash ( ) ;
var existing = realm . Find < RealmFile > ( hash ) ;
var file = existing ? ? new RealmFile { Hash = hash } ;
if ( ! checkFileExistsAndMatchesHash ( file ) )
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copyToStore ( file , data , preferHardLinks ) ;
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if ( addToRealm & & ! file . IsManaged )
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realm . Add ( file ) ;
return file ;
}
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private void copyToStore ( RealmFile file , Stream data , bool preferHardLinks )
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{
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if ( data is FileStream fs & & preferHardLinks )
{
// attempt to do a fast hard link rather than copy.
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if ( HardLinkHelper . TryCreateHardLink ( Storage . GetFullPath ( file . GetStoragePath ( ) , true ) , fs . Name ) )
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return ;
}
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data . Seek ( 0 , SeekOrigin . Begin ) ;
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using ( var output = Storage . CreateFileSafely ( file . GetStoragePath ( ) ) )
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data . CopyTo ( output ) ;
data . Seek ( 0 , SeekOrigin . Begin ) ;
}
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private bool checkFileExistsAndMatchesHash ( RealmFile file )
{
string path = file . GetStoragePath ( ) ;
// we may be re-adding a file to fix missing store entries.
if ( ! Storage . Exists ( path ) )
return false ;
// even if the file already exists, check the existing checksum for safety.
using ( var stream = Storage . GetStream ( path ) )
return stream . ComputeSHA2Hash ( ) = = file . Hash ;
}
public void Cleanup ( )
{
Logger . Log ( @"Beginning realm file store cleanup" ) ;
int totalFiles = 0 ;
int removedFiles = 0 ;
// can potentially be run asynchronously, although we will need to consider operation order for disk deletion vs realm removal.
realm . Write ( r = >
{
// TODO: consider using a realm native query to avoid iterating all files (https://github.com/realm/realm-dotnet/issues/2659#issuecomment-927823707)
var files = r . All < RealmFile > ( ) . ToList ( ) ;
foreach ( var file in files )
{
totalFiles + + ;
if ( file . BacklinksCount > 0 )
continue ;
try
{
removedFiles + + ;
Storage . Delete ( file . GetStoragePath ( ) ) ;
r . Remove ( file ) ;
}
catch ( Exception e )
{
Logger . Error ( e , $@"Could not delete databased file {file.Hash}" ) ;
}
}
} ) ;
Logger . Log ( $@"Finished realm file store cleanup ({removedFiles} of {totalFiles} deleted)" ) ;
}
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}
}