2020-06-08 07:30:26 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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2020-08-18 17:13:18 +00:00
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using osu.Game.Rulesets.Difficulty.Utils;
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2020-06-08 07:30:26 +00:00
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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{
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public class Rhythm : Skill
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{
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protected override double SkillMultiplier => 10;
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protected override double StrainDecayBase => 0;
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private const double strain_decay = 0.96;
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private double currentStrain;
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2020-08-18 17:13:18 +00:00
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private readonly LimitedCapacityQueue<TaikoDifficultyHitObject> rhythmHistory = new LimitedCapacityQueue<TaikoDifficultyHitObject>(rhythm_history_max_length);
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2020-06-08 07:30:26 +00:00
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private const int rhythm_history_max_length = 8;
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private int notesSinceRhythmChange;
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private double repetitionPenalty(int notesSince)
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{
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return Math.Min(1.0, 0.032 * notesSince);
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}
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// Finds repetitions and applies penalties
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private double repetitionPenalties(TaikoDifficultyHitObject hitobject)
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{
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double penalty = 1;
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2020-08-18 17:13:18 +00:00
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rhythmHistory.Enqueue(hitobject);
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2020-06-08 07:30:26 +00:00
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for (int l = 2; l <= rhythm_history_max_length / 2; l++)
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{
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for (int start = rhythmHistory.Count - l - 1; start >= 0; start--)
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{
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bool samePattern = true;
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for (int i = 0; i < l; i++)
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{
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if (rhythmHistory[start + i].Rhythm != rhythmHistory[rhythmHistory.Count - l + i].Rhythm)
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{
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samePattern = false;
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}
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}
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if (samePattern) // Repetition found!
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{
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2020-08-12 15:59:22 +00:00
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int notesSince = hitobject.ObjectIndex - rhythmHistory[start].ObjectIndex;
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2020-06-08 07:30:26 +00:00
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penalty *= repetitionPenalty(notesSince);
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break;
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}
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}
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}
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return penalty;
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}
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private double patternLengthPenalty(int patternLength)
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{
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double shortPatternPenalty = Math.Min(0.15 * patternLength, 1.0);
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double longPatternPenalty = Math.Max(Math.Min(2.5 - 0.15 * patternLength, 1.0), 0.0);
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return Math.Min(shortPatternPenalty, longPatternPenalty);
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}
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// Penalty for notes so slow that alternating is not necessary.
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private double speedPenalty(double noteLengthMs)
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{
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if (noteLengthMs < 80) return 1;
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if (noteLengthMs < 210) return Math.Max(0, 1.4 - 0.005 * noteLengthMs);
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currentStrain = 0.0;
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notesSinceRhythmChange = 0;
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return 0.0;
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}
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protected override double StrainValueOf(DifficultyHitObject current)
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{
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if (!(current.BaseObject is Hit))
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{
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currentStrain = 0.0;
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notesSinceRhythmChange = 0;
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return 0.0;
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}
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currentStrain *= strain_decay;
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TaikoDifficultyHitObject hitobject = (TaikoDifficultyHitObject)current;
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notesSinceRhythmChange += 1;
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2020-08-18 17:34:44 +00:00
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if (hitobject.Rhythm.Difficulty == 0.0)
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2020-06-08 07:30:26 +00:00
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{
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return 0.0;
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}
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double objectStrain = hitobject.Rhythm.Difficulty;
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objectStrain *= repetitionPenalties(hitobject);
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objectStrain *= patternLengthPenalty(notesSinceRhythmChange);
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2020-08-12 15:59:22 +00:00
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objectStrain *= speedPenalty(hitobject.DeltaTime);
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2020-06-08 07:30:26 +00:00
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notesSinceRhythmChange = 0;
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currentStrain += objectStrain;
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return currentStrain;
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}
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}
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}
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