2019-01-24 08:43:03 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 09:19:50 +00:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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2018-06-10 00:39:17 +00:00
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using osu.Game.Rulesets.Judgements;
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2018-12-27 13:36:57 +00:00
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using osu.Game.Rulesets.Objects;
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2018-04-13 09:19:50 +00:00
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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2019-03-20 02:22:34 +00:00
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
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: base(drawableRuleset)
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2018-04-13 09:19:50 +00:00
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{
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}
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2018-06-10 00:39:17 +00:00
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private float hpDrainRate;
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2018-08-02 11:37:07 +00:00
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protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
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2018-04-13 09:19:50 +00:00
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{
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2018-08-02 11:37:07 +00:00
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base.ApplyBeatmap(beatmap);
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2018-06-10 00:39:17 +00:00
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2018-08-02 11:37:07 +00:00
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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2018-06-10 00:39:17 +00:00
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}
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2019-04-22 07:59:14 +00:00
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protected override double HpFactorFor(Judgement judgement, HitResult result)
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2018-06-10 00:39:17 +00:00
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{
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2019-04-22 07:59:14 +00:00
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switch (result)
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2018-06-10 00:39:17 +00:00
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{
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2019-04-22 07:59:14 +00:00
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case HitResult.Miss when judgement.IsBonus:
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return 0;
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case HitResult.Miss:
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return hpDrainRate;
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default:
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return 10 - hpDrainRate; // Award less HP as drain rate is increased
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2018-06-10 00:39:17 +00:00
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}
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2018-04-13 09:19:50 +00:00
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}
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2018-12-27 13:36:57 +00:00
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2019-01-03 04:57:56 +00:00
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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2018-04-13 09:19:50 +00:00
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}
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}
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