osu/osu.Game/Localisation/ToolbarStrings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ToolbarStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Toolbar";
/// <summary>
/// "Connection interrupted, will try to reconnect..."
/// </summary>
public static LocalisableString AttemptingToReconnect => new TranslatableString(getKey(@"attempting_to_reconnect"), @"Connection interrupted, will try to reconnect...");
/// <summary>
/// "Connecting..."
/// </summary>
public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting...");
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/// <summary>
/// "home"
/// </summary>
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public static LocalisableString HomeHeaderTitle => new TranslatableString(getKey(@"home_header_title"), @"home");
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/// <summary>
/// "return to the main menu"
/// </summary>
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public static LocalisableString HomeHeaderDescription => new TranslatableString(getKey(@"home_header_description"), @"return to the main menu");
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/// <summary>
/// "play some {0}"
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/// </summary>
public static LocalisableString PlaySomeRuleset(string arg0) => new TranslatableString(getKey(@"play_some_ruleset"), @"play some {0}", arg0);
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private static string getKey(string key) => $@"{prefix}:{key}";
}
}