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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
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namespace osu.Game.Localisation.HUD
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{
public static class GameplayAccuracyCounterStrings
{
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter" ;
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/// <summary>
/// "Accuracy display mode"
/// </summary>
public static LocalisableString AccuracyDisplay = > new TranslatableString ( getKey ( @"accuracy_display" ) , "Accuracy display mode" ) ;
/// <summary>
/// "Which accuracy mode should be displayed."
/// </summary>
public static LocalisableString AccuracyDisplayDescription = > new TranslatableString ( getKey ( @"accuracy_display_description" ) , "Which accuracy mode should be displayed." ) ;
/// <summary>
/// "Standard"
/// </summary>
public static LocalisableString AccuracyDisplayModeStandard = > new TranslatableString ( getKey ( @"accuracy_display_mode_standard" ) , "Standard" ) ;
/// <summary>
/// "Maximum achievable"
/// </summary>
public static LocalisableString AccuracyDisplayModeMax = > new TranslatableString ( getKey ( @"accuracy_display_mode_max" ) , "Maximum achievable" ) ;
/// <summary>
/// "Minimum achievable"
/// </summary>
public static LocalisableString AccuracyDisplayModeMin = > new TranslatableString ( getKey ( @"accuracy_display_mode_min" ) , "Minimum achievable" ) ;
private static string getKey ( string key ) = > $"{prefix}:{key}" ;
}
}